I´ve got an instance of System.Drawing.Image.
How can I show this in my WPF-application?
I tried with img.Source but that does not work. 
I´ve got an instance of System.Drawing.Image.
How can I show this in my WPF-application?
I tried with img.Source but that does not work. 
I have the same problem and solve it by combining several answers.
System.Drawing.Bitmap bmp;
Image image;
...
using (var ms = new MemoryStream())
{
    bmp.Save(ms, System.Drawing.Imaging.ImageFormat.Png);
    ms.Position = 0;
    var bi = new BitmapImage();
    bi.BeginInit();
    bi.CacheOption = BitmapCacheOption.OnLoad;
    bi.StreamSource = ms;
    bi.EndInit();
}
image.Source = bi;
//bmp.Dispose(); //if bmp is not used further. Thanks @Peter
To load an Image into a WPF Image control you will need a System.Windows.Media.ImageSource.
You need to convert your Drawing.Image object to an ImageSource object :
 public static BitmapSource GetImageStream(Image myImage)
    {
        var bitmap = new Bitmap(myImage);
        IntPtr bmpPt = bitmap.GetHbitmap();
        BitmapSource bitmapSource =
         System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(
               bmpPt,
               IntPtr.Zero,
               Int32Rect.Empty,
               BitmapSizeOptions.FromEmptyOptions());
        //freeze bitmapSource and clear memory to avoid memory leaks
        bitmapSource.Freeze();
        DeleteObject(bmpPt);
        return bitmapSource;
    }
Declaration of the DeleteObject method.
[DllImport("gdi32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
internal static extern bool DeleteObject(IntPtr value);
If you use a converter, you can actually bind to the Image object. You will just need to create an IValueConverter that will convert the Image to a BitmapSource.
I used AlexDrenea's sample code inside the converter to do the real work.
[ValueConversion(typeof(Image), typeof(BitmapSource))]
public class ImageToBitmapSourceConverter : IValueConverter
{
    [DllImport("gdi32.dll")]
    [return: MarshalAs(UnmanagedType.Bool)]
    internal static extern bool DeleteObject(IntPtr value);
    public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
    {
        if (value is null || !(value is Image myImage))
        {//ensure provided value is valid image.
            return null;
        }
        if (myImage.Height > Int16.MaxValue || myImage.Width > Int16.MaxValue)
        {//GetHbitmap will fail if either dimension is larger than max short value.
            //Throwing here to reduce cpu and resource usage when error can be detected early.
            throw new ArgumentException($"Cannot convert System.Drawing.Image with either dimension greater than {Int16.MaxValue} to BitmapImage.\nProvided image's dimensions: {myImage.Width}x{myImage.Height}", nameof(value));
        }
        using Bitmap bitmap = new Bitmap(myImage); //ensure Bitmap is disposed of after usefulness is fulfilled.
        IntPtr bmpPt = bitmap.GetHbitmap();
        try
        {
            BitmapSource bitmapSource =
             System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(
                   bmpPt,
                   IntPtr.Zero,
                   Int32Rect.Empty,
                   BitmapSizeOptions.FromEmptyOptions());
            //freeze bitmapSource and clear memory to avoid memory leaks
            bitmapSource.Freeze();
            return bitmapSource;
        }
        finally
        { //done in a finally block to ensure this memory is not leaked regardless of exceptions.
            DeleteObject(bmpPt);
        }
    }
    public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
    {
        throw new NotImplementedException();
    }
}
In your XAML you will need to add the converter.
<utils:ImageToBitmapSourceConverter x:Key="ImageConverter"/>
<Image Source="{Binding ThumbSmall, Converter={StaticResource ImageConverter}}"
                   Stretch="None"/>