The only way I've found to do this is as Mark F suggested, but I think the answer needs an example to be easier to understand.
Draw an elliptical gradient in a view in iOS (and using ARC):
- (void)drawRect:(CGRect)rect {
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    // Create gradient
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    CGFloat locations[] = {0.0, 1.0};
    UIColor *centerColor = [UIColor orangeColor];
    UIColor *edgeColor = [UIColor purpleColor];
    NSArray *colors = [NSArray arrayWithObjects:(__bridge id)centerColor.CGColor, (__bridge id)edgeColor.CGColor, nil];
    CGGradientRef gradient = CGGradientCreateWithColors(colorSpace, (__bridge CFArrayRef)colors, locations);
    // Scaling transformation and keeping track of the inverse
    CGAffineTransform scaleT = CGAffineTransformMakeScale(2, 1.0);
    CGAffineTransform invScaleT = CGAffineTransformInvert(scaleT);
    // Extract the Sx and Sy elements from the inverse matrix
    // (See the Quartz documentation for the math behind the matrices)
    CGPoint invS = CGPointMake(invScaleT.a, invScaleT.d);
    // Transform center and radius of gradient with the inverse
    CGPoint center = CGPointMake((self.bounds.size.width / 2) * invS.x, (self.bounds.size.height / 2) * invS.y);
    CGFloat radius = (self.bounds.size.width / 2) * invS.x;
    // Draw the gradient with the scale transform on the context
    CGContextScaleCTM(ctx, scaleT.a, scaleT.d);
    CGContextDrawRadialGradient(ctx, gradient, center, 0, center, radius, kCGGradientDrawsBeforeStartLocation);
    // Reset the context
    CGContextScaleCTM(ctx, invS.x, invS.y);
    // Continue to draw whatever else ...
    // Clean up the memory used by Quartz
    CGGradientRelease(gradient);
    CGColorSpaceRelease(colorSpace);
}
Put in a view with a black background you get:
