tl;dr summary: Give me the resources or help fix the below code to transform path commands for SVG <path> elements by an arbitrary matrix.
details:
I'm writing a library to convert any arbitrary SVG shape into a <path> element. I have it working when there are no transform="..." elements in the hierarchy, but now I want to bake the local transform of the object into the path data commands themselves.
This is mostly working (code below) when dealing with the simple moveto/lineto commands. However, I'm not sure of the appropriate way to transform the bezier handles or arcTo parameters.
For example, I am able to convert this rounded rectangle to a <path>:
<rect x="10" y="30" rx="10" ry="20" width="80" height="70" />
--> <path d="M20,30 L80,30 A10,20,0,0,1,90,50 L90,80 A10,20,0,0,1,80,100
             L20,100 A10,20,0,0,1,10,80 L10,50 A10,20,0,0,1,20,30" />
And I get a valid result when transforming without any round corners:
<rect x="10" y="30" width="80" height="70"
      transform="translate(-200,0) scale(1.5) rotate(50)" />
--> <path d="M10,30 L90,30 L90,100 L10,100 L10,30" />
However, transforming only the x/y coords of the elliptical arc commands yields amusing results:

The dotted line is the actual transformed rect, the green fill is my path.
Following is the code I have so far (slightly pared-down). I also have a test page where I'm testing various shapes. Please help me determine how to properly transform the elliptical arc and various other bezier commands given an arbitrary transformation matrix.
function flattenToPaths(el,transform,svg){
  if (!svg) svg=el; while(svg && svg.tagName!='svg') svg=svg.parentNode;
  var doc = el.ownerDocument;
  var svgNS = svg.getAttribute('xmlns');
  // Identity transform if nothing passed in
  if (!transform) transform= svg.createSVGMatrix();
  // Calculate local transform matrix for the object
  var localMatrix = svg.createSVGMatrix();
  for (var xs=el.transform.baseVal,i=xs.numberOfItems-1;i>=0;--i){
    localMatrix = xs.getItem(i).matrix.multiply(localMatrix);
  }
  // Transform the local transform by whatever was recursively passed in
  transform = transform.multiply(localMatrix);
  var path = doc.createElementNS(svgNS,'path');
  switch(el.tagName){
    case 'rect':
      path.setAttribute('stroke',el.getAttribute('stroke'));
      var x  = el.getAttribute('x')*1,     y  = el.getAttribute('y')*1,
          w  = el.getAttribute('width')*1, h  = el.getAttribute('height')*1,
          rx = el.getAttribute('rx')*1,    ry = el.getAttribute('ry')*1;
      if (rx && !el.hasAttribute('ry')) ry=rx;
      else if (ry && !el.hasAttribute('rx')) rx=ry;
      if (rx>w/2) rx=w/2;
      if (ry>h/2) ry=h/2;
      path.setAttribute('d',
        'M'+(x+rx)+','+y+
        'L'+(x+w-rx)+','+y+
        ((rx||ry) ? ('A'+rx+','+ry+',0,0,'+(rx*ry<0?0:1)+','+(x+w)+','+(y+ry)) : '') +
        'L'+(x+w)+','+(y+h-ry)+
        ((rx||ry) ? ('A'+rx+','+ry+',0,0,'+(rx*ry<0?0:1)+','+(x+w-rx)+','+(y+h)) : '')+
        'L'+(x+rx)+','+(y+h)+
        ((rx||ry) ? ('A'+rx+','+ry+',0,0,'+(rx*ry<0?0:1)+','+x+','+(y+h-ry)) : '')+
        'L'+x+','+(y+ry)+
        ((rx||ry) ? ('A'+rx+','+ry+',0,0,'+(rx*ry<0?0:1)+','+(x+rx)+','+y) : '')
      );
    break;
    case 'circle':
      var cx = el.getAttribute('cx')*1, cy = el.getAttribute('cy')*1,
          r  = el.getAttribute('r')*1,  r0 = r/2+','+r/2;
      path.setAttribute('d','M'+cx+','+(cy-r)+' A'+r0+',0,0,0,'+cx+','+(cy+r)+' '+r0+',0,0,0,'+cx+','+(cy-r) );
    break;
    case 'ellipse':
      var cx = el.getAttribute('cx')*1, cy = el.getAttribute('cy')*1,
          rx = el.getAttribute('rx')*1, ry = el.getAttribute('ry')*1;
      path.setAttribute('d','M'+cx+','+(cy-ry)+' A'+rx+','+ry+',0,0,0,'+cx+','+(cy+ry)+' '+rx+','+ry+',0,0,0,'+cx+','+(cy-ry) );
    break;
    case 'line':
      var x1=el.getAttribute('x1')*1, y1=el.getAttribute('y1')*1,
          x2=el.getAttribute('x2')*1, y2=el.getAttribute('y2')*1;
      path.setAttribute('d','M'+x1+','+y1+'L'+x2+','+y2);
    break;
    case 'polyline':
    case 'polygon':
      for (var i=0,l=[],pts=el.points,len=pts.numberOfItems;i<len;++i){
        var p = pts.getItem(i);
        l[i] = p.x+','+p.y;
      }
      path.setAttribute('d',"M"+l.shift()+"L"+l.join(' ') + (el.tagName=='polygon') ? 'z' : '');
    break;
    case 'path':
      path = el.cloneNode(false);
    break;
  }
  // Convert local space by the transform matrix
  var x,y;
  var pt = svg.createSVGPoint();
  var setXY = function(x,y,xN,yN){
    pt.x = x; pt.y = y;
    pt = pt.matrixTransform(transform);
    if (xN) seg[xN] = pt.x;
    if (yN) seg[yN] = pt.y;
  };
  // Extract rotation and scale from the transform
  var rotation = Math.atan2(transform.b,transform.d)*180/Math.PI;
  var sx = Math.sqrt(transform.a*transform.a+transform.c*transform.c);
  var sy = Math.sqrt(transform.b*transform.b+transform.d*transform.d);
  // FIXME: Must translate any Horizontal or Vertical lineto commands into absolute moveto
  for (var segs=path.pathSegList,c=segs.numberOfItems,i=0;i<c;++i){
    var seg = segs.getItem(i);
    // Odd-numbered path segments are all relative
    // http://www.w3.org/TR/SVG/paths.html#InterfaceSVGPathSeg
    var isRelative = (seg.pathSegType%2==1);
    var hasX = seg.x != null;
    var hasY = seg.y != null;
    if (hasX) x = isRelative ? x+seg.x : seg.x;
    if (hasY) y = isRelative ? y+seg.y : seg.y;
    if (hasX || hasY) setXY( x, y, hasX && 'x', hasY && 'y' );
    if (seg.x1 != null) setXY( seg.x1, seg.y1, 'x1', 'y1' );
    if (seg.x2 != null) setXY( seg.x2, seg.y2, 'x2', 'y2' );
    if (seg.angle != null){
      seg.angle += rotation;
      seg.r1 *= sx; // FIXME; only works for uniform scale
      seg.r2 *= sy; // FIXME; only works for uniform scale
    }
  }
  return path;
}