Im trying to make a Vortex effect on a Circle Body that is a Sensor. I've been looking for this and all examples i look for are in C++ or Objective C and i dont seem to translate them well.
when my objects collition, it calls beginContact(..) and it sets a flag so that i can call bodyToUpdate.applyForce(...);
 public void beginContact(Contact contact) {
             setColliding(true);
 }
 //updating collition every frame
 public void act(){
     if (colliding) {
        ball.getBody().applyForce(....);
 }
how to calculate the amount of force to apply every frame to make it a vortex?
Edit:
so i now have the object going straight to the center of the vortex, but no "spin"
public void act() {
    if (colliding) {
        ball.getBody().setLinearVelocity(0, 0);
        ball.getBody().applyForce((portal.getBody().getPosition().x - ball.getBody().getPosition().x) * i,
                (portal.getBody().getPosition().y - ball.getBody().getPosition().y) * i,
                ball.getBody().getPosition().x, ball.getBody().getPosition().y, true);
        i++;
    } else
        i = 10;
}
