In what circumstances would updating a UI control from a non-UI thread could cause the processes' handles to continually increase, when using a delegate and .InvokeRequired?
For example:
public delegate void DelegateUIUpdate();
private void UIUpdate()
{
    if (someControl.InvokeRequired)
    {
        someControl.Invoke(new DelegateUIUpdate(UIUpdate));
        return;
    }
    // do something with someControl
}
When this is called in a loop or on timer intervals, the handles for the program consistently increase.
EDIT:
If the above is commented out and amended as such:
public delegate void DelegateUIUpdate();
private void UIUpdate()
{
    //if (someControl.InvokeRequired)
    //{
    //   someControl.Invoke(new DelegateUIUpdate(UIUpdate));
    //    return;
    //}
    CheckForIllegalCrossThreadCalls = false;
    // do something with someControl
}
...then the handles stop incrementing, however I don't want to allow cross thread calls, of course.
EDIT 2:
Here is a sample that shows the handles increase:
Thread thread;
private delegate void UpdateGUI();
bool UpdateTheGui = false;
public Form1()
{
    InitializeComponent();
    thread = new Thread(new ThreadStart(MyThreadLoop));
    thread.Start();
}
private void MyThreadLoop()
{
    while (true)
    {
        Thread.Sleep(500);
        if (UpdateTheGui)
        {
            UpdateTheGui = false;
            UpdateTheGuiNow();
        }
    }
}
private void UpdateTheGuiNow()
{
    if (label1.InvokeRequired)
    {
        label1.Invoke(new UpdateGUI(UpdateTheGuiNow));
        return;
    }
    label1.Text = DateTime.Now.ToString("MM-dd-yyyy HH:mm:ss");
    label2.Text = DateTime.Now.ToString("MM-dd-yyyy HH:mm:ss");
    label3.Text = DateTime.Now.ToString("MM-dd-yyyy HH:mm:ss");
}
private void btnInvoke_Click(object sender, EventArgs e)
{
    UpdateTheGui = true;
}