Has anyone tried using a svg to canvas library when creating d3.js visualizations? I've tried to use canvg.js and d3.js to convert svg to canvas from within an android 2.3 application webview, but when I call:
svg.selectAll(".axis")
    .data(d3.range(angle.domain()[1]))
    .enter().append("g")
    .attr("class", "axis")
    .attr("transform", function(d) { return "rotate(" + angle(d) * 180 / Math.PI + ")"; })
    .call(d3.svg.axis()
        .scale(radius.copy().range([-5, -outerRadius]))
        .ticks(5)
        .orient("left"))
    .append("text")
    .attr("y", 
        function (d) {
            if (window.innerWidth < 455){
                console.log("innerWidth less than 455: ",window.innerWidth);
                return -(window.innerHeight * .33);
            }
            else {
                console.log("innerWidth greater than 455: ",window.innerWidth);
                return -(window.innerHeight * .33);
            }
        })
    .attr("dy", ".71em")
    .attr("text-anchor", "middle")
    .text(function(d, i) { return capitalMeta[i]; })
    .attr("style","font-size:12px;");
I get the error: Uncaught TypeError: Cannot call method setProperty of null http://mbostock.github.com/d3/d3.js?2.5.0:1707
Would some sort of headless browser application, or a server side js parser work? Has anyone encountered this before?