The following Worm (Write-Once-Read-Many) class could help in this kind of scenario.
We could create a nested Wrapper class, that stores the final variable you need. To initialize this variable, you just should call a constructor of the wrapper object. When you call the method getData(), you will get a reference of the final variable in case it is initialized, otherwise, you will get null.
The methods getData() and setData(T data) are required to be thread-safe. To provide it, we use a volatile modifier for the wrapper object. Reading a volatile variable is synchronized and writing to a volatile variable is synchronized, too. Even though some efforts were made to make this code thread-safe I didn't test it in this respect. Depending on the level of thread safety you may consider to make setter and getter synchronized. 
public class Worm<T> {
    private volatile Wrapper<T> wrapper;
    public Worm() {}
    public Worm(T data) throws IllegalAccessError
    {
        setData(data);
    }
    public T getData()
    {
        if (wrapper == null)
            return null;
        return wrapper.data;
    }
    public void setData(T data) throws IllegalAccessError
    {
        if (wrapper != null)
            throw new IllegalAccessError();
        else
            wrapper = this.new Wrapper<>(data);
    }
    @Override
    public boolean equals(Object obj) {
        if (this == obj) {
            return true;
        }
        if (obj == null) {
            return false;
        }
        if (getClass() != obj.getClass()) {
            return false;
        }
        final Worm<T> other = (Worm<T>) obj;
        return Objects.equals(this.getData(), other.getData());
    }
    @Override
    public int hashCode() {
        return Objects.hashCode(this.getData());
    }
    final private class Wrapper<T> {
        final private T data;
        Wrapper(T data) {
            this.data = data;
        }
    }
}