I created a category to do this.
a little method swizzling and the view is golden.
The header
//UIView+PassthroughParent.h
@interface UIView (PassthroughParent)
- (BOOL) passthroughParent;
- (void) setPassthroughParent:(BOOL) passthroughParent;
@end
The implementation file
#import "UIView+PassthroughParent.h"
@implementation UIView (PassthroughParent)
+ (void)load{
    Swizz([UIView class], @selector(pointInside:withEvent:), @selector(passthroughPointInside:withEvent:));
}
- (BOOL)passthroughParent{
    NSNumber *passthrough = [self propertyValueForKey:@"passthroughParent"];
    if (passthrough) return passthrough.boolValue;
    return NO;
}
- (void)setPassthroughParent:(BOOL)passthroughParent{
    [self setPropertyValue:[NSNumber numberWithBool:passthroughParent] forKey:@"passthroughParent"];
}
- (BOOL)passthroughPointInside:(CGPoint)point withEvent:(UIEvent *)event{
    // Allow buttons to receive press events.  All other views will get ignored
    if (self.passthroughParent){
        if (self.alpha != 0 && !self.isHidden){
            for( id foundView in self.subviews )
            {
                if ([foundView alpha] != 0 && ![foundView isHidden] && [foundView pointInside:[self convertPoint:point toView:foundView] withEvent:event])
                    return YES;
            }
        }
        return NO;
    }
    else {
        return [self passthroughPointInside:point withEvent:event];// Swizzled
    }
}
@end
You will need to add my Swizz.h and Swizz.m
located Here
After that, you just Import the UIView+PassthroughParent.h in your {Project}-Prefix.pch file, and every view will have this ability.
every view will take points, but none of the blank space will.
I also recommend using a clear background.
myView.passthroughParent = YES;
myView.backgroundColor = [UIColor clearColor];
EDIT 
I created my own property bag, and that was not included previously.
Header file
// NSObject+PropertyBag.h
#import <Foundation/Foundation.h>
@interface NSObject (PropertyBag)
- (id) propertyValueForKey:(NSString*) key;
- (void) setPropertyValue:(id) value forKey:(NSString*) key;
@end
Implementation File
// NSObject+PropertyBag.m
#import "NSObject+PropertyBag.h"
@implementation NSObject (PropertyBag)
+ (void) load{
    [self loadPropertyBag];
}
+ (void) loadPropertyBag{
    @autoreleasepool {
        static dispatch_once_t onceToken;
        dispatch_once(&onceToken, ^{
            Swizz([NSObject class], NSSelectorFromString(@"dealloc"), @selector(propertyBagDealloc));
        });
    }
}
__strong NSMutableDictionary *_propertyBagHolder; // Properties for every class will go in this property bag
- (id) propertyValueForKey:(NSString*) key{
    return [[self propertyBag] valueForKey:key];
}
- (void) setPropertyValue:(id) value forKey:(NSString*) key{
    [[self propertyBag] setValue:value forKey:key];
}
- (NSMutableDictionary*) propertyBag{
    if (_propertyBagHolder == nil) _propertyBagHolder = [[NSMutableDictionary alloc] initWithCapacity:100];
    NSMutableDictionary *propBag = [_propertyBagHolder valueForKey:[[NSString alloc] initWithFormat:@"%p",self]];
    if (propBag == nil){
        propBag = [NSMutableDictionary dictionary];
        [self setPropertyBag:propBag];
    }
    return propBag;
}
- (void) setPropertyBag:(NSDictionary*) propertyBag{
    if (_propertyBagHolder == nil) _propertyBagHolder = [[NSMutableDictionary alloc] initWithCapacity:100];
    [_propertyBagHolder setValue:propertyBag forKey:[[NSString alloc] initWithFormat:@"%p",self]];
}
- (void)propertyBagDealloc{
    [self setPropertyBag:nil];
    [self propertyBagDealloc];//Swizzled
}
@end