I've painted a shape for the background of my content of Text.  
I want the background autoscale the Text, even the softWrap being true.
So, I need to get the width and height of my Text Widget before Widget build(BuildContext context).
Actually, I am simulating the chat bubble effect like iOS message using flutter. Here is the iOS version tutorial. Creating a Chat Bubble .
The core code below:
let label =  UILabel()
label.numberOfLines = 0
label.font = UIFont.systemFont(ofSize: 18)
label.textColor = .white
label.text = text
let constraintRect = CGSize(width: 0.66 * view.frame.width,
                            height: .greatestFiniteMagnitude)
let boundingBox = text.boundingRect(with: constraintRect,
                                    options: .usesLineFragmentOrigin,
                                    attributes: [.font: label.font],
                                    context: nil)
label.frame.size = CGSize(width: ceil(boundingBox.width),
                          height: ceil(boundingBox.height))
let bubbleSize = CGSize(width: label.frame.width + 28,
                             height: label.frame.height + 20)
let width = bubbleSize.width
let height = bubbleSize.height
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SOLUTION
Here is my solution.
bubble.dart:
// Define a CustomPainter to paint the bubble background.
class BubblePainter extends CustomPainter {
  @override
  void paint(Canvas canvas, Size size) {
    final Paint paint = Paint()
      ..color = Color(0xff188aff)
      ..style = PaintingStyle.fill;
    final Path bubble = Path()
      ..moveTo(size.width - 22.0, size.height)
      ..lineTo(17.0, size.height)
      ..cubicTo(
          7.61, size.height, 0.0, size.height - 7.61, 0.0, size.height - 17.0)
      ..lineTo(0.0, 17.0)
      ..cubicTo(0.0, 7.61, 7.61, 0.0, 17.0, 0.0)
      ..lineTo(size.width - 21, 0.0)
      ..cubicTo(size.width - 11.61, 0.0, size.width - 4.0, 7.61,
          size.width - 4.0, 17.0)
      ..lineTo(size.width - 4.0, size.height - 11.0)
      ..cubicTo(size.width - 4.0, size.height - 1.0, size.width, size.height,
          size.width, size.height)
      ..lineTo(size.width + 0.05, size.height - 0.01)
      ..cubicTo(size.width - 4.07, size.height + 0.43, size.width - 8.16,
          size.height - 1.06, size.width - 11.04, size.height - 4.04)
      ..cubicTo(size.width - 16.0, size.height, size.width - 19.0, size.height,
          size.width - 22.0, size.height)
      ..close();
    canvas.drawPath(bubble, paint);
  }
  @override
  bool shouldRepaint(BubblePainter oldPainter) => true;
}
// This is my custom RenderObject.
class BubbleMessage extends SingleChildRenderObjectWidget {
  BubbleMessage({
    Key key,
    this.painter,
    Widget child,
  }) : super(key: key, child: child);
  final CustomPainter painter;
  @override
  RenderCustomPaint createRenderObject(BuildContext context) {
    return RenderCustomPaint(
      painter: painter,
    );
  }
  @override
  void updateRenderObject(
      BuildContext context, RenderCustomPaint renderObject) {
    renderObject..painter = painter;
  }
}
Use the BubbleMessage Widget like this:
import 'bubble.dart' 
...code ... 
BubbleMessage(
  painter: BubblePainter(),
  child: Container(
    constraints: BoxConstraints(
      maxWidth: 250.0,
      minWidth: 50.0,
    ),
    padding: EdgeInsets.symmetric(horizontal: 15.0, vertical: 6.0),
    child: Text(
      'your text variable',
      softWrap: true,
      style: TextStyle(
        fontSize: 16.0,
      ),
    ),
  ),
),
...code ...
The bubble effect:


