I am developing an application allow user load an image in a layer. User can draw some picture on another layer and save only the image that user drawn.Here is my code:
import java.awt.Dimension;
import java.awt.Graphics;
import javax.swing.ImageIcon;
import javax.swing.JApplet;
import javax.swing.JLabel;
import javax.swing.JLayeredPane;
import javax.swing.JPanel;
public class LayerDemo extends JApplet {
    private JLayeredPane mainLayer;
    private JPanel layer1;
    private JPanel layer2;
    private JLabel label;
    private ImageIcon imgIcon;
    /**
     * Create the applet.
     */
    public LayerDemo() {    
    }
    public void init() {
        Dimension mainDemension = new Dimension(1024,768);
        setSize(mainDemension);
        mainLayer = new JLayeredPane();   
        layer1 = new JPanel();
        layer1.setOpaque(false);
        layer1.setBounds(0, 0, this.getWidth(), this.getHeight());
        imgIcon = new ImageIcon("bear.jpg");
        label = new JLabel(imgIcon);
        label.setBounds(0, 0, imgIcon.getIconWidth(), imgIcon.getIconHeight());
        layer1.add(label);
        layer2 = new PaintDemo(true);
        layer2.setOpaque(false);
        layer2.setBounds(0, 0, this.getWidth(), this.getHeight());
        mainLayer.add(layer1, 1);
        mainLayer.add(layer2, 2);
        this.setContentPane(mainLayer);
    }
    public void paint(Graphics g) {    
    }
}
This is the class for user draw:
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.RenderingHints;
import javax.imageio.ImageIO;
import javax.swing.JPanel;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionAdapter;
import java.awt.event.MouseWheelListener;
import java.awt.event.MouseWheelEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
public class PaintDemo extends JPanel {
    /**
     * field explanation
     */
    private Point startPoint = new Point();
    private Point endPoint = new Point();
    private Graphics2D g2;
    private int minX;
    private int minY;
    private int maxX;
    private int maxY;
    private int height;
    private int width;
    /**
     * Create the panel.
     */
    public PaintDemo(boolean isDoubleBuffer) {
        addMouseWheelListener(new MouseWheelListener() {
            public void mouseWheelMoved(MouseWheelEvent e) {
            }
        });
        this.setDoubleBuffered(isDoubleBuffer);
        addMouseMotionListener(new MouseMotionAdapter() {
            @Override
            public void mouseDragged(MouseEvent e) {
                endPoint = e.getPoint();
                Graphics g = PaintDemo.this.getGraphics();
                paintComponent(g);
                minX = minX < endPoint.x ? minX : endPoint.x;
                minY = minY < endPoint.y ? minY : endPoint.y;
                maxX = maxX > endPoint.x ? maxX : endPoint.x;
                maxY = maxY > endPoint.y ? maxY : endPoint.y;
                startPoint = endPoint;
            }
        });
        addMouseListener(new MouseAdapter() {
            @Override
            public void mousePressed(MouseEvent e) {
                startPoint = e.getPoint();
                minX = startPoint.x;
                minY = startPoint.y;
                maxX = startPoint.x;
                maxY = startPoint.y;
            }
            @Override
            public void mouseReleased(MouseEvent e) {
                endPoint = e.getPoint();
                Graphics g = PaintDemo.this.getGraphics();
                paintComponent(g);
                minX = minX < endPoint.x ? minX : endPoint.x;
                minY = minY < endPoint.y ? minY : endPoint.y;
                maxX = maxX > endPoint.x ? maxX : endPoint.x;
                maxY = maxY > endPoint.y ? maxY : endPoint.y;
                minX = minX > 0 ? minX : 0;
                minY = minY > 0 ? minY : 0;
                maxX = maxX < 1024 ? maxX : 1024;
                maxY = maxY < 768 ? maxY : 768;
                width = maxX - minX;
                height = maxY - minY;
                saveImage();     
                startPoint = new Point();
                endPoint = new Point();
            }
        });
    }
    /**
     * Paint method
     * 
     * {@inheritDoc}
     */
    @Override
    public void paintComponent(Graphics g) {
        g2 = (Graphics2D)g;
        g2.setStroke(new BasicStroke(2, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND));
        g2.setFont(new Font("Serif", Font.BOLD, 18));
        g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
        g2.setColor(Color.red);
        g2.drawLine(startPoint.x, startPoint.y, endPoint.x, endPoint.y);
    }
    public void saveImage() {
        BufferedImage bi = new BufferedImage(PaintDemo.this.getWidth(), PaintDemo.this.getHeight(), BufferedImage.TYPE_INT_RGB);
        Graphics2D g2 = bi.createGraphics();
        paintComponent(g2);
        g2.dispose();
        try
        {
            ImageIO.write(bi, "jpg", new File("clip.jpg"));
        }
        catch(IOException ioe)
        {
            System.out.println("Clip write help: " + ioe.getMessage());
        }
    }
}
When save the image, it just blank image.Please help me.Thank you so much. P/S: I have edited my code as your idea but it is not work. The result is no image background and still save blank image. :(
