In a follow-up to some previous questions on converting RGB to RGBA, and ARGB to BGR, I would like to speed up a RGB to BGRA conversion with SSE. Assume a 32-bit machine, and would like to use intrinsics. I'm having difficulty aligning both source and destination buffers to work with 128-bit registers, and seek for other savvy vectorization solutions.
The routine to be vectorized is as follows...
    void RGB8ToBGRX8(int w, const void *in, void *out)
    {
        int i;
        int width = w;
        const unsigned char *src= (const unsigned char*) in;
        unsigned int *dst= (unsigned int*) out;
        unsigned int invalue, outvalue;
        for (i=0; i<width; i++, src+=3, dst++)
        {
                invalue = src[0];
                outvalue = (invalue<<16);
                invalue = src[1];
                outvalue |= (invalue<<8);
                invalue = src[2];
                outvalue |= (invalue);
                *dst = outvalue | 0xff000000;
        }
      }
This routine gets used primarly for large textures (512KB), so if I can parallelize some of the operations, it may be beneficial to process more pixels at a go. Of course, I'll need to profile. :)
Edit:
My compilation arguments...
gcc -O2 main.c