A have a number of NSValue (obtained via KVC valueForKey) that I need to append to an NSData object in order to send it over the network using Game Center. Obviously I will also need to convert the NSValue back from NSData for more KVC (setValue:forKey:).
I don't know the exact type of each NSValue, so I'm limited to using the interfaces provided by NSValue and NSData. I should mention that the NSValue are never pointer types.
I'm surprised that there's no [NSData dataWithValue:value] and neither something like [value dataWithEncoding:] or similar. But maybe I'm blind and not seeing the obvious choice. I thought about using getValue: to copy the value into a void* buffer, but how am I supposed to determine the buffer length other than by using objCType and comparing that with all possible types?
How should I go about this?
NOTE:
NSKeyedArchiver is out of the question because it is terribly inefficient. A 4 Byte float is archived to a 142 Bytes NSData, a 8 Byte CGPoint uses 260 Bytes when archived to NSData. Keeping the amount of data sent to a minimum is crucial to what I'm doing.