For larger string enum sets, the listed examples can become tiresome. If you want a list of status codes, or a list of other string based enums, an attribute system is annoying to use, and a static class with instances of itself is annoying to configure. For my own solution, I make use of T4 templating to make it easier to have string-backed enums. The result comes out similar to how the HttpMethod class works.
You can use it like this:
    string statusCode = ResponseStatusCode.SUCCESS; // Automatically converts to string when needed
    ResponseStatusCode codeByValueOf = ResponseStatusCode.ValueOf(statusCode); // Returns null if not found
    // Implements TypeConverter so you can use it with string conversion methods.
    var converter = System.ComponentModel.TypeDescriptor.GetConverter(typeof(ResponseStatusCode));
    ResponseStatusCode code = (ResponseStatusCode) converter.ConvertFromInvariantString(statusCode);
    // You can get a full list of the values
    bool canIterateOverValues = ResponseStatusCode.Values.Any(); 
    // Comparisons are by value of the "Name" property. Not by memory pointer location.
    bool implementsByValueEqualsEqualsOperator = "SUCCESS" == ResponseStatusCode.SUCCESS; 
You start out with a Enum.tt file. 
<#@ include file="StringEnum.ttinclude" #>
<#+
public static class Configuration
{
    public static readonly string Namespace = "YourName.Space";
    public static readonly string EnumName = "ResponseStatusCode";
    public static readonly bool IncludeComments = true;
    public static readonly object Nodes = new
    {
        SUCCESS = "The response was successful.",
        NON_SUCCESS = "The request was not successful.",
        RESOURCE_IS_DISCONTINUED = "The resource requested has been discontinued and can no longer be accessed."
    };
}
#>
Then, you add in your StringEnum.ttinclude file.
<#@ template debug="false" hostspecific="false" language="C#" #>
<#@ assembly name="System.Core" #>
<#@ import namespace="System" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Text" #>
<#@ import namespace="System.Reflection" #>
<#@ import namespace="System.Collections.Generic" #>
<#@ output extension=".cs" #>
<#@ CleanupBehavior processor="T4VSHost" CleanupAfterProcessingtemplate="true" #>
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Linq;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
namespace <#= Configuration.Namespace #>
{
    /// <summary>
    /// TypeConverter implementations allow you to use features like string.ToNullable(T).
    /// </summary>
    public class <#= Configuration.EnumName #>TypeConverter : TypeConverter
    {
        public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)
        {
            return sourceType == typeof(string) || base.CanConvertFrom(context, sourceType);
        }
        public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
        {
            var casted = value as string;
            if (casted != null)
            {
                var result = <#= Configuration.EnumName #>.ValueOf(casted);
                if (result != null)
                {
                    return result;
                }
            }
            return base.ConvertFrom(context, culture, value);
        }
        public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
        {
            var casted = value as <#= Configuration.EnumName #>;
            if (casted != null && destinationType == typeof(string))
            {
                return casted.ToString();
            }
            return base.ConvertTo(context, culture, value, destinationType);
        }
    }
    [TypeConverter(typeof(<#= Configuration.EnumName #>TypeConverter))]
    public class <#= Configuration.EnumName #> : IEquatable<<#= Configuration.EnumName #>>
    {
//---------------------------------------------------------------------------------------------------
// V A L U E S _ L I S T
//---------------------------------------------------------------------------------------------------
<# Write(Helpers.PrintEnumProperties(Configuration.Nodes)); #>
        private static List<<#= Configuration.EnumName #>> _list { get; set; } = null;
        public static List<<#= Configuration.EnumName #>> ToList()
        {
            if (_list == null)
            {
                _list = typeof(<#= Configuration.EnumName #>).GetFields().Where(x => x.IsStatic && x.IsPublic && x.FieldType == typeof(<#= Configuration.EnumName #>))
                    .Select(x => x.GetValue(null)).OfType<<#= Configuration.EnumName #>>().ToList();
            }
            return _list;
        }
        public static List<<#= Configuration.EnumName #>> Values()
        {
            return ToList();
        }
        /// <summary>
        /// Returns the enum value based on the matching Name of the enum. Case-insensitive search.
        /// </summary>
        /// <param name="key"></param>
        /// <returns></returns>
        public static <#= Configuration.EnumName #> ValueOf(string key)
        {
            return ToList().FirstOrDefault(x => string.Compare(x.Name, key, true) == 0);
        }
//---------------------------------------------------------------------------------------------------
// I N S T A N C E _ D E F I N I T I O N
//---------------------------------------------------------------------------------------------------      
        public string Name { get; private set; }
        public string Description { get; private set; }
        public override string ToString() { return this.Name; }
        /// <summary>
        /// Implcitly converts to string.
        /// </summary>
        /// <param name="d"></param>
        public static implicit operator string(<#= Configuration.EnumName #> d)
        {
            return d.ToString();
        }
        /// <summary>
        /// Compares based on the == method. Handles nulls gracefully.
        /// </summary>
        /// <param name="a"></param>
        /// <param name="b"></param>
        /// <returns></returns>
        public static bool operator !=(<#= Configuration.EnumName #> a, <#= Configuration.EnumName #> b)
        {
            return !(a == b);
        }
        /// <summary>
        /// Compares based on the .Equals method. Handles nulls gracefully.
        /// </summary>
        /// <param name="a"></param>
        /// <param name="b"></param>
        /// <returns></returns>
        public static bool operator ==(<#= Configuration.EnumName #> a, <#= Configuration.EnumName #> b)
        {
            return a?.ToString() == b?.ToString();
        }
        /// <summary>
        /// Compares based on the .ToString() method
        /// </summary>
        /// <param name="o"></param>
        /// <returns></returns>
        public override bool Equals(object o)
        {
            return this.ToString() == o?.ToString();
        }
        /// <summary>
        /// Compares based on the .ToString() method
        /// </summary>
        /// <param name="other"></param>
        /// <returns></returns>
        public bool Equals(<#= Configuration.EnumName #> other)
        {
            return this.ToString() == other?.ToString();
        }
        /// <summary>
        /// Compares based on the .Name property
        /// </summary>
        /// <returns></returns>
        public override int GetHashCode()
        {
            return this.Name.GetHashCode();
        }
    }
}
<#+
public static class Helpers
{
        public static string PrintEnumProperties(object nodes)
        {
            string o = "";
            Type nodesTp = Configuration.Nodes.GetType();
            PropertyInfo[] props = nodesTp.GetProperties().OrderBy(p => p.Name).ToArray();
            for(int i = 0; i < props.Length; i++)
            {
                var prop = props[i];
                if (Configuration.IncludeComments)
                {
                    o += "\r\n\r\n";
                    o += "\r\n        ///<summary>";
                    o += "\r\n        /// "+Helpers.PrintPropertyValue(prop, Configuration.Nodes);
                    o += "\r\n        ///</summary>";
                }
                o += "\r\n        public static readonly "+Configuration.EnumName+" "+prop.Name+ " = new "+Configuration.EnumName+"(){ Name = \""+prop.Name+"\", Description = "+Helpers.PrintPropertyValue(prop, Configuration.Nodes)+ "};";
            }
            o += "\r\n\r\n";
            return o;
        }
        private static Dictionary<string, string> GetValuesMap()
        {
            Type nodesTp = Configuration.Nodes.GetType();
            PropertyInfo[] props= nodesTp.GetProperties();
            var dic = new Dictionary<string,string>();
            for(int i = 0; i < props.Length; i++)
            {
                var prop = nodesTp.GetProperties()[i];
                dic[prop.Name] = prop.GetValue(Configuration.Nodes).ToString();
            }
            return dic;
        }
        public static string PrintMasterValuesMap(object nodes)
        {
            Type nodesTp = Configuration.Nodes.GetType();
            PropertyInfo[] props= nodesTp.GetProperties();
            string o = "        private static readonly Dictionary<string, string> ValuesMap = new Dictionary<string, string>()\r\n        {";
            for(int i = 0; i < props.Length; i++)
            {
                var prop = nodesTp.GetProperties()[i];
                o += "\r\n            { \""+prop.Name+"\", "+(Helpers.PrintPropertyValue(prop,Configuration.Nodes)+" },");
            }
            o += ("\r\n        };\r\n");
            return o;
        }
        public static string PrintPropertyValue(PropertyInfo prop, object objInstance)
        {
            switch(prop.PropertyType.ToString()){
                case "System.Double":
                    return prop.GetValue(objInstance).ToString()+"D";
                case "System.Float":
                    return prop.GetValue(objInstance).ToString()+"F";
                case "System.Decimal":
                    return prop.GetValue(objInstance).ToString()+"M";
                case "System.Long":
                    return prop.GetValue(objInstance).ToString()+"L";
                case "System.Boolean":
                case "System.Int16":
                case "System.Int32":
                    return prop.GetValue(objInstance).ToString().ToLowerInvariant();
                case "System.String":
                    return "\""+prop.GetValue(objInstance)+"\"";
            }
            return prop.GetValue(objInstance).ToString();
        }
        public static string _ (int numSpaces)
        {
            string o = "";
            for(int i = 0; i < numSpaces; i++){
                o += " ";
            }
            return o;
        }
}
#>
Finally, you recompile your Enum.tt file and the output looks like this:
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Linq;
using System.Collections.Generic;
namespace YourName.Space
{
    public class ResponseStatusCode
    {
//---------------------------------------------------------------------------------------------------
// V A L U E S _ L I S T 
//---------------------------------------------------------------------------------------------------
        ///<summary>
        /// "The response was successful."
        ///</summary>
        public static readonly ResponseStatusCode SUCCESS = new ResponseStatusCode(){ Name = "SUCCESS", Description = "The response was successful."};
        ///<summary>
        /// "The request was not successful."
        ///</summary>
        public static readonly ResponseStatusCode NON_SUCCESS = new ResponseStatusCode(){ Name = "NON_SUCCESS", Description = "The request was not successful."};
        ///<summary>
        /// "The resource requested has been discontinued and can no longer be accessed."
        ///</summary>
        public static readonly ResponseStatusCode RESOURCE_IS_DISCONTINUED = new ResponseStatusCode(){ Name = "RESOURCE_IS_DISCONTINUED", Description = "The resource requested has been discontinued and can no longer be accessed."};
        private static List<ResponseStatusCode> _list { get; set; } = null;
        public static List<ResponseStatusCode> ToList()
        {
            if (_list == null)
            {
                _list = typeof(ResponseStatusCode).GetFields().Where(x => x.IsStatic && x.IsPublic && x.FieldType == typeof(ResponseStatusCode))
                    .Select(x => x.GetValue(null)).OfType<ResponseStatusCode>().ToList();
            }
            return _list;
        }
        public static List<ResponseStatusCode> Values()
        {
            return ToList();
        }
        /// <summary>
        /// Returns the enum value based on the matching Name of the enum. Case-insensitive search.
        /// </summary>
        /// <param name="key"></param>
        /// <returns></returns>
        public static ResponseStatusCode ValueOf(string key)
        {
            return ToList().FirstOrDefault(x => string.Compare(x.Name, key, true) == 0);
        }
//---------------------------------------------------------------------------------------------------
// I N S T A N C E _ D E F I N I T I O N 
//---------------------------------------------------------------------------------------------------       
        public string Name { get; set; }
        public string Description { get; set; }
        public override string ToString() { return this.Name; }
        /// <summary>
        /// Implcitly converts to string.
        /// </summary>
        /// <param name="d"></param>
        public static implicit operator string(ResponseStatusCode d)
        {
            return d.ToString();
        }
        /// <summary>
        /// Compares based on the == method. Handles nulls gracefully.
        /// </summary>
        /// <param name="a"></param>
        /// <param name="b"></param>
        /// <returns></returns>
        public static bool operator !=(ResponseStatusCode a, ResponseStatusCode b)
        {
            return !(a == b);
        }
        /// <summary>
        /// Compares based on the .Equals method. Handles nulls gracefully.
        /// </summary>
        /// <param name="a"></param>
        /// <param name="b"></param>
        /// <returns></returns>
        public static bool operator ==(ResponseStatusCode a, ResponseStatusCode b)
        {
            return a?.ToString() == b?.ToString();
        }
        /// <summary>
        /// Compares based on the .ToString() method
        /// </summary>
        /// <param name="o"></param>
        /// <returns></returns>
        public override bool Equals(object o)
        {
            return this.ToString() == o?.ToString();
        }
        /// <summary>
        /// Compares based on the .Name property
        /// </summary>
        /// <returns></returns>
        public override int GetHashCode()
        {
            return this.Name.GetHashCode();
        }
    }
}