I ran into an issue while implementing a circular buffer that must occasionally be aligned.
Say I have two arrays, leftArr and rightArr. I want to move the right array to byteArr and the left array to byteArr + the length of the right array. Both leftArr and rightArr are greater than byteArr, and rightArr is greater than leftArr. (this is not quite the same as rotating a circular buffer because the left array does not need to start at byteArr) Although the left and right arrays do not overlap, the combined array stored at byteArr may overlap with the current arrays, stored at leftArr and rightArr. All memory from byteArr to rightArr + rightArrLen can be safely written to. One possible implementation is:
void align(char* byteArr, char* leftArr, int leftArrLen, char* rightArr, int rightArrLen) {
char *t = malloc(rightArrLen + leftArrLen);
// form concatenated data
memcpy(t, right, rightArrLen);
memcpy(t + rightArrLen, left, leftArrLen);
// now replace
memcpy(byteArr, t, rightArrLen + leftArrLen);
free(t);
}
However, I must accomplish this with constant memory complexity.
What I have so far looks like this:
void align(char* byteArr, char* leftArr, int leftArrLen, char* rightArr, int rightArrLen)
{
// first I check to see if some combination of memmove and memcpy will suffice, if not:
unsigned int lStart = leftArr - byteArr;
unsigned int lEnd = lStart + leftArrLen;
unsigned int rStart = rightArr - byteArr;
unsigned int rEnd = rStart + rightArrLen;
unsigned int lShift = rEnd - rStart - lStart;
unsigned int rShift = -rStart;
char temp1;
char temp2;
unsigned int nextIndex;
bool alreadyMoved;
// move the right array
for( unsigned int i = 0; i < rEnd - rStart; i++ )
{
alreadyMoved = false;
for( unsigned int j = i; j < rEnd - rStart; j-= rShift )
{
if( lStart <= j + rStart - lShift
&& j + rStart - lShift < lEnd
&& lStart <= (j + rStart) % lShift
&& (j + rStart) % lShift < lEnd
&& (j + rStart) % lShift < i )
{
alreadyMoved = true;
}
}
if(alreadyMoved)
{
// byte has already been moved
continue;
}
nextIndex = i - rShift;
temp1 = byteArr[nextIndex];
while( rStart <= nextIndex && nextIndex < rEnd )
{
nextIndex += rShift;
temp2 = byteArr[nextIndex];
byteArr[nextIndex] = temp1;
temp1 = temp2;
while( lStart <= nextIndex && nextIndex < lEnd )
{
nextIndex += lShift;
temp2 = byteArr[nextIndex];
byteArr[nextIndex] = temp1;
temp1 = temp2;
}
if( nextIndex <= i - rShift )
{
// byte has already been moved
break;
}
}
}
// move the left array
for( unsigned int i = lStart; i < lShift && i < lEnd; i++ )
{
if( i >= rEnd - rStart )
{
nextIndex = i + lShift;
temp1 = byteArr[nextIndex];
byteArr[nextIndex] = byteArr[i];
while( nextIndex < lEnd )
{
nextIndex += lShift;
temp2 = byteArr[nextIndex];
byteArr[nextIndex] = temp1;
temp1 = temp2;
}
}
}
}
This code works in the case lStart = 0, lLength = 11, rStart = 26, rLength = 70 but fails in the case lStart = 0, lLength = 46, rStart = 47, rLength = 53. The solution that I can see is to add logic to determine when a byte from the right array has already been moved. While this would be possible for me to do, I was wondering if there's a simpler solution to this problem that runs with constant memory complexity and without extra reads and writes?
Here's a program to test an implementation:
bool testAlign(int lStart, int lLength, int rStart, int rLength)
{
char* byteArr = (char*) malloc(100 * sizeof(char));
char* leftArr = byteArr + lStart;
char* rightArr = byteArr + rStart;
for(int i = 0; i < rLength; i++)
{
rightArr[i] = i;
}
for(int i = 0; i < lLength; i++)
{
leftArr[i] = i + rLength;
}
align(byteArr, leftArr, lLength, rightArr, rLength);
for(int i = 0; i < lLength + rLength; i++)
{
if(byteArr[i] != i) return false;
}
return true;
}