Blender 3D: Noob to Pro

About This Book

Blender 3D: Noob to Pro is a product of shared effort by numerous team members and anonymous editors. Its purpose is to teach people how to create three-dimensional computer graphics using Blender, a free software application.


This book is intended to be used in conjunction with other on-line resources that complement it:

While you can learn simply by reading the book, you'll get more out of the tutorials if you follow along. In order to do this, you'll need access to a computer with Blender installed. You can download Blender from the Blender Foundation's website; more detailed instructions are in the first module.

Note:

Version compatibility: Blender is under continuous development, and most of the following tutorials do not apply to the current version of Blender. While you might find some individual tutorials still useful, this book should no longer be used as a general guide for learning Blender.

Version-specific content should be tagged with a note that looks like this:

Overview

The core of this book is a series of tutorials that increase in complexity, with later tutorials building on the preceding ones. While experienced users can skip ahead, beginners are urged to proceed through the tutorials in sequence.

The tutorials in the core series are grouped into four units:

  1. Background — A basic orientation regarding:
    • Computer graphics
    • The Blender user interface (UI)
  2. Basic Modeling and Shading — Basic techniques for building and rendering 3D models
  3. Broadening Horizons
    • Alternative modeling and rendering techniques
    • Introductions to lighting, animation, and game creation
  4. Taking Off
    • Scripting
    • Advanced techniques for modeling, animation and game creation (Note: the Blender Game Engine is not available as of 2.8x onwards)

Each unit is subdivided into sections, which are made up of modules.

Three appendices are also provided:

  • Reference Material — including:
  • General Advice — Tips to help you get the most out of Blender
  • Miscellaneous Tutorials — Tutorials that aren't part of the core series



Table of Contents

Unit 1: Background

Unit 2: Basic Modeling and Shading

Unit 3: Broadening Horizons

Unit 4: Taking Off with Advanced Tutorials

Appendices

Reference Material

Advice

General advice:

Performance tips (for making Blender run faster):

Miscellaneous Tutorials

This is our attic, mostly tutorials that could be useful to some extent if they would be revamped completely, but are of little use at the moment. If you can contribute to some of them, go ahead and rewrite them to your liking!

Additional Resources