Programming Gambas from Zip

Contents

Main

  • Introduction
  • Programming and its Grammar
  • Computers Can Do Three Things
  • Arrays, Lists, Sorting and Shuffling
  • Saving and Opening Text Files
  • Automatic Arranging of Objects on Forms
  • Contextual Menus
  • Character Codes and Keeping Time
  • Radio Buttons and Groups, Parents and Children
  • Saving Settings
  • Modules and Classes
  • SQLite Databases
  • Printing
  • Tray Icon Notebook
  • Afterword

Reference Tables

  • Did You Know?—from GAMBAS ONE
  • Functions
  • Constants
  • Operators
  • Data Types and Conversions
  • Formatting
  • Operator Precedence
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