Akira Psycho Ball
Akira Psycho Ball | |
---|---|
![]() | |
Developer(s) | KAZe |
Publisher(s) | Bandai |
Composer(s) | Yusuke Takahama |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Pinball |
Mode(s) | Single-player, multiplayer |
Akira Psycho Ball (アキラ・サイコ・ボール, Akira Saiko Bōru) is a 2002 digital pinball game based on the popular Akira series created by Katsuhiro Otomo. It features the original storyline and a soundtrack inspired by that of the film. It features clips from the film and four tables based on the locations from the film.[2]
The game was released on the Japanese market to coincide with the release of the newly remastered DVD Japanese edition.
In 2003, the game was translated by Bandai's European division, and distributed in Europe by Infogrames. The game was scheluded to be released in the United States but the release was put on "indefinite hold".[3]
Fields
The pinball is made of four stages inspired by the movie: Neo Tokyo battlefield, the "A-room", the "Olympic Stadium" and the "Laboratory" transformation.
When the player succeeds, like getting an extra ball or clearing a stage, a short clip taken from the movie is displayed on screen.
Reception
Publication | Score |
---|---|
4Players | 61/100[4] |
Famitsu | 31/40[5] |
Evolution | 7/10[6] |
MAN!AC | 64/100[7][8] |
PlayStation 2 Official Magazine – Australia | 5/10[9] |
PSM2 | 47/100[10] |
PSX Extreme | 7-/10[11] |
On release, Famitsu magazine scored the game a 31 out of 40.[5] 4Players said that the graphics and gameplay are average and the game's only appeal is the low price.[4] MAN!AC liked the ball physics but criticized the high difficulty level in the story mode and the table layouts for their lack of action.[7]
References
- ^ Wong, Amos (June 2002). "Spy in Japan - Akira's Flipside". Official UK PlayStation 2 Magazine. No. 21. Future plc. p. 48.
The UK release is through Infogrames in June
- ^ Diver, Mike (5 April 2017). "Why Hasn't There Ever Been a Great 'Akira' Video Game?". Vice. Vice Media. Archived from the original on 12 November 2020. Retrieved 16 August 2025.
- ^ "News - Akira Psycho Ball". GameNOW. Vol. 2, no. 8. Ziff Davis. June 2002. p. 28. ISSN 1537-2553.
- ^ a b Marc (23 December 2002). "Test - Akira Psycho Ball". 4Players (in German). Archived from the original on 9 April 2010. Retrieved 16 August 2025.
- ^ a b プレイステーション2 - AKIRA PSYCHO BALL. Weekly Famitsu. No.915 Pt.2. Pg.91. 30 June 2006.
- ^ De Ruvo, Massimiliano (September 2002). "Recensione - Akira Psycho Ball". Evolution (in Italian). Vol. 2, no. 7. Techni Press. p. 57. ISSN 1593-6171.
- ^ a b Steppberger, Ulrich (2002). "PAL-Test - Akira Psycho Ball". MAN!AC (in German). Vol. 10, no. 109. Cybermedia Verlagsgesellschaft mbH. p. 95.
- ^ Steppberger, Ulrich (20 July 2021). "Akira Psycho Ball – im Klassik-Test (PS2)". M! Games (in German). Cybermedia Verlagsgesellschaft mbH. Archived from the original on 16 August 2025. Retrieved 16 August 2025.
- ^ Ellis, James (October 2002). "Review - Akira Psycho Ball". PlayStation 2 Official Magazine – Australia. No. 7. Derwent Howard Publishing. p. 77.
- ^ Dawkins, Daniel (August 2002). "Recenze - Akira Psycho Ball". PSM2 (in Czech). No. 7. Omega Publishing Group. p. 72. ISSN 1213-6689.
- ^ HIV (May 2002). "Recenzje - Akira Psycho Ball". PSX Extreme (in Polish). No. 57. Grupa 69. p. 55. ISSN 1429-172X.
External links
- Official website - use your mouse's drag & drop function to move the items toward the arrows