Super Tennis
Super Tennis | |
---|---|
![]() North American cover art by Tim Girvin | |
Developer(s) | Tose |
Publisher(s) | |
Director(s) | Junichi Nagatsuma |
Producer(s) | Ikurō Urai Phil Sandhop |
Designer(s) | Chiemi Haruki Katsuhiko Motono Mika Inoue |
Artist(s) | S. Waki |
Writer(s) | Yuka Nakata |
Composer(s) | Yoshiki Nishimura |
Platform(s) | Super Nintendo Entertainment System |
Release | |
Genre(s) | Sports |
Mode(s) | Single-player, multiplayer |
Super Tennis[a] is a 1991 tennis video game developed by Tose and published by Tonkin House for the Super Nintendo Entertainment System. Nintendo localized the game and released it outside Japan. It utilizes mode 7 graphics.
Gameplay
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The game itself features three different modes: Doubles mode, World Circuit mode, and Singles mode, in which the player competes against a human or chosen computer opponent.[2][3] In doubles mode, the player and a human teammate can face the CPU. Said-players can each pair with a CPU opponent, or one player can pair with a CPU opponent to face two other computer opponents. Circuit mode is the most unlike the other modes and featuring a wide range of sequential tours the player can choose to battle through each to earn ranking points, with aim to finish number one in the rankings. There are four minor tournaments and four major tournaments, each taking place on one of three surfaces that each have different effects on how the ball bounces; the tournaments are based on real-life counterparts and include nearly every world tournament in existence at that current time.
All tennis players, whether playable or the opponents, are cute, short representations of the then-top world players, though their last names are left out of the game. Each playable tennis player has their own talents on the court. Multiple of the right-hand buttons of the SNES controller perform different tennis racket moves and the direction of the ball when hit is influenced by the control pad, which also moves the player around their side of the tennis court in anticipation of the ball. Super Tennis takes time to master, as the game itself neither tells the player how to play, nor gives them any knowledge on how the many different playable characters subtly differ in play style.
Reception
Publication | Score |
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ACE | 920/1000[4] |
Computer and Video Games | 96%[2] |
Game Informer | 7.25/10[5] |
Game Players | 9/10[6] |
Games-X | 4.5/5[7] |
Super Play | 92%[8] |
Total! | 96%[9] |
Control | 83%[10] |
Cubed3 | 9/10[11] |
Game Zone | 90/100[12] |
Mean Machines | 93%[3] |
N-Force | 92%[13] |
Super Action | 5/5[14] |
Super Gamer | 91%[15] |
Super Pro | 91/100[16] |
According to Famitsu, Super Tennis sold 7,095 copies in its first week on the market and 27,930 copies during its lifetime in Japan.[17] The Japanese publication Micom BASIC Magazine ranked the game ninth in popularity in its November 1991 issue.[18] It also received acclaim from critics.[19][20][21][22]
Mean Machines magazine declared it to be "the best tennis game available [as of October 1991]" and scored all aspects of the game very highly, from sound, to gameplay, to their impressions overall. They were impressed by the attention to detail, like how ball runners get the ball off of the court whenever it gets caught in the net.[3] Computer and Video Games' editors said that Super Tennis is "more fun than should be allowed" when a set is played against a friend. They also echoed the declaration that this was the best tennis game available up until that point.[2] Professional film critics Siskel and Ebert featured the game in a brief segment to end a "Holiday Video Gift Guide" special which was syndicated on television in the United States in December 1991. Gene Siskel praised its realism and claimed it was his "favorite video game".[23]
In a 2000s retrospective, Mean Machines' then-editor Damo stated that the game was still "the best representation of the sport to date" and also the most "fantastically competitive", but also said the single player was "nothing special".[24] Super Tennis was included as one of the titles in the 2010 book 1001 Video Games You Must Play Before You Die.[25] IGN ranked the game 84th in their "Top 100 SNES Games of All Time" list.[26] In 1995, Total! rated the game 40th on their "Top 100 SNES Games" list. They commented that Super Tennis is superb and it does not have as many features compared to Smash Tennis and praised the gameplay as "unbelievably slick".[27]
Notes
References
- ^ "Super NES Games" (PDF). Nintendo. Archived (PDF) from the original on September 20, 2008. Retrieved August 2, 2020.
- ^ a b c O'Connor, Frank; Boone, Tim (November 1991). "Review: Super Tennis (Famicom)". Computer and Video Games. No. 120. EMAP. pp. 36–38.
- ^ a b c Rignall, Julian; Leadbetter, Richard (October 1991). "Famicom Review: Super Tennis". Mean Machines. No. 13. EMAP. pp. 82–83.
- ^ Whitta, Gary (December 1991). "Console Section: Super Tennis (Super Famicom)". ACE. No. 51. EMAP. p. 87.
- ^ "Classic GI: Classic Reviews". Game Informer. No. 111. GameStop. July 2002. p. 104.
- ^ Slate, Chris (April 1992). "Review: Super Tennis (Super NES)". Game Players Nintendo Guide. Vol. 5, no. 4. GP Publications. p. 72.
- ^ "Console Connexions: Super Tennis (Super Famicom)". Games-X. No. 22. Europress. September 19–25, 1991. p. 39.
- ^ Davies, Jonathan (November 1992). "UK Review: Available Now!". Super Play. No. 1. Future Publishing. pp. 69–76.
- ^ Dyer, Andy (May 1992). "SNES Reviews: Super Tennis". Total!. No. 5. Future Publishing. pp. 20–21.
- ^ "SNES Out of Control". Control (supplement). No. 1. Maverick Magazines. September 1992. pp. 1–16.
- ^ Riley, Adam (March 12, 2006). "Super Tennis (Super Nintendo) Review". Cubed3. Cubed3 Limited. Archived from the original on July 3, 2016. Retrieved July 23, 2025.
- ^ "Import Review: Super Tennis (Super Famicom)". Game Zone. No. 1. Dennis Publishing. November 1992. pp. 56–57.
- ^ Rice, Chris; Roberts, Nick (July 1992). "Reviewed! Best of British". N-Force. No. 1. Impact Magazines. pp. 76–81.
- ^ "Test of Time: Super Tennis (Nintendo)". Super Action. No. 20. Europress. April 1994. p. 53.
- ^ "A-Z of Games - Nintendo Games Index: Super NES". Super Gamer. No. 1. Paragon Publishing. April 1994. pp. 122–124.
- ^ "A-Z of Official Games: Super Tennis (Nintendo)". Super Pro. No. 1. Paragon Publishing. December 1992. p. 85.
- ^ "Game Search". Game Data Library. Archived from the original on June 14, 2025. Retrieved July 23, 2025.
- ^ "Super Soft Hot Information: Super Famicom". Micom BASIC Magazine (in Japanese). No. 113. The Dempa Shimbunsha Corporation. November 1991. p. 250.
- ^ "NEW GAMES CROSS REVIEW: スーパーテニス ワールドサーキット". Famitsu (in Japanese). No. 142. ASCII Corporation. September 6, 1991. p. 39.
- ^ "Console Crazy: The Super Games Line Up". CPC Attack!. No. 2. HHL Publishing. July 1992. pp. 22–23.
- ^ "Crusty Library". Super Action. No. 5. Europress. February 1993. pp. 104–113.
- ^ "Group Test: Digital Fitness". Computer and Video Games. No. 153. EMAP Images. August 1994. pp. 110–115.
- ^ "Siskel & Ebert's 1980s Holiday Gift Guides | Features | Roger Ebert". April 9, 2013.
- ^ Damo (2003–2009). "Super Tennis - Super Nintendo: Retrospective comments". The Mean Machines Archive. Nintendo Life. Archived from the original on March 10, 2007. Retrieved May 7, 2017.
- ^ Mott, Tony (August 2, 2010). 1001 Video Games You Must Play Before You Die. Quintessence Editions Ltd. ISBN 978-1-74173-076-0.
- ^ Top 100 SNES Games of All Time - IGN.com, retrieved August 14, 2021
- ^ "Top 100 SNES". Total! (43): 45. July 1995. Retrieved March 2, 2022.