I have used the following code for assignment operator overloading:
SimpleCircle SimpleCircle::operator=(const SimpleCircle & rhs)
{
     if(this == &rhs)
        return *this;
     itsRadius = rhs.getRadius();
     return *this;
}
My Copy Constructor is this:
SimpleCircle::SimpleCircle(const SimpleCircle & rhs)
{
    itsRadius = rhs.getRadius();
}
In the above operator overloading code, copy constructor is called as there is a new object is being created; hence I used the below code:
SimpleCircle & SimpleCircle::operator=(const SimpleCircle & rhs)
{
    if(this == &rhs)
       return *this;
    itsRadius = rhs.getRadius();
    return *this;
}
Its working perfectly and the copy constructor problem is avoided, but is there any unknown issues (to me) regarding this ?