I have the following code and am expecting the intrinsic version of the exp() function to be used. Unfortunately, it is not in an x64 build, making it slower than a similar Win32 (i.e., 32-bit build):
#include "stdafx.h"
#include <cmath>
#include <intrin.h>
#include <iostream>
int main()
{
  const int NUM_ITERATIONS=10000000;
  double expNum=0.00001;
  double result=0.0;
  for (double i=0;i<NUM_ITERATIONS;++i)
  {
    result+=exp(expNum); // <-- The code of interest is here
    expNum+=0.00001;
  }
  // To prevent the above from getting optimized out...
  std::cout << result << '\n';
}
I am using the following switches for my build:
/Zi /nologo /W3 /WX-
/Ox /Ob2 /Oi /Ot /Oy /GL /D "WIN32" /D "NDEBUG" 
/D "_CONSOLE" /D "_UNICODE" /D "UNICODE" /Gm- 
/EHsc /GS /Gy /arch:SSE2 /fp:fast /Zc:wchar_t /Zc:forScope 
/Yu"StdAfx.h" /Fp"x64\Release\exp.pch" /FAcs /Fa"x64\Release\" 
/Fo"x64\Release\" /Fd"x64\Release\vc100.pdb" /Gd /errorReport:queue 
As you can see, I do have /Oi, /O2 and /fp:fast as required per the MSDN article on intrinsics. Yet, despite my efforts a call to the standard library is made, making exp() perform slower on x64 builds.
Here is the generated assembly:
  for (double i=0;i<NUM_ITERATIONS;++i)
000000013F911030  movsd      xmm10,mmword ptr [__real@3ff0000000000000 (13F912248h)]  
000000013F911039  movapd     xmm8,xmm6  
000000013F91103E  movapd     xmm7,xmm9  
000000013F911043  movaps     xmmword ptr [rsp+20h],xmm11  
000000013F911049  movsd      xmm11,mmword ptr [__real@416312d000000000 (13F912240h)]  
  {
    result+=exp(expNum);
000000013F911052  movapd     xmm0,xmm7  
000000013F911056  call       exp (13F911A98h) // ***** exp lib call is here *****
000000013F91105B  addsd      xmm8,xmm10  
    expNum+=0.00001;
000000013F911060  addsd      xmm7,xmm9  
000000013F911065  comisd     xmm8,xmm11  
000000013F91106A  addsd      xmm6,xmm0  
000000013F91106E  jb         main+52h (13F911052h)  
  }
As you can see in the assembly above, there is a call out to the exp() function. Now, let's look at the code generated for that for loop with a 32-bit build:
  for (double i=0;i<NUM_ITERATIONS;++i)
00101031  xorps       xmm1,xmm1  
00101034  rdtsc  
00101036  push        ebx  
00101037  push        esi  
00101038  movsd       mmword ptr [esp+1Ch],xmm0  
0010103E  movsd       xmm0,mmword ptr [__real@3ee4f8b588e368f1 (102188h)]  
00101046  push        edi  
00101047  mov         ebx,eax  
00101049  mov         dword ptr [esp+3Ch],edx  
0010104D  movsd       mmword ptr [esp+28h],xmm0  
00101053  movsd       mmword ptr [esp+30h],xmm1  
00101059  lea         esp,[esp]  
  {
    result+=exp(expNum);
00101060  call        __libm_sse2_exp (101EC0h) // <--- Quite different from 64-bit
00101065  addsd       xmm0,mmword ptr [esp+20h]  
0010106B  movsd       xmm1,mmword ptr [esp+30h]  
00101071  addsd       xmm1,mmword ptr [__real@3ff0000000000000 (102180h)]  
00101079  movsd       xmm2,mmword ptr [__real@416312d000000000 (102178h)]  
00101081  comisd      xmm2,xmm1  
00101085  movsd       mmword ptr [esp+20h],xmm0  
    expNum+=0.00001;
0010108B  movsd       xmm0,mmword ptr [esp+28h]  
00101091  addsd       xmm0,mmword ptr [__real@3ee4f8b588e368f1 (102188h)]  
00101099  movsd       mmword ptr [esp+28h],xmm0  
0010109F  movsd       mmword ptr [esp+30h],xmm1  
001010A5  ja          wmain+40h (101060h)  
  }
Much more code there, yet it's faster. A timing test I did on a 3.3 GHz Nehalem-EP host produced the following results:
32-bit:
For loop body average exec time: 34.849229 cycles / 10.560373 ns
64-bit:
For loop body average exec time: 45.845323 cycles / 13.892522 ns
Very odd behavior, indeed. Why is it happening?
Update:
I have created a Microsoft Connect bug report. Feel free to upvote it to get an authoritative answer from Microsoft itself on the use of floating point intrinsics, especially in x64 code.
 
     
     
     
     
    