I have the following small class:
/// RAII wrapper for a Lua reference
class reference
{
public:
    /// Construct empty reference
    reference() : m_L(NULL), m_ref(LUA_NOREF) {}
    /// Construct reference from Lua stack
    reference(lua_State* L, int i = -1) : m_L(L) {
        lua_pushvalue(L, i);
        m_ref = luaL_ref(L, LUA_REGISTRYINDEX);
    }
    /// Destructor
    ~reference() {
        if (m_L) luaL_unref(m_L, LUA_REGISTRYINDEX, m_ref);
    }
    /// Copy constructor
    reference(const reference& r) : m_L(r.m_L) {
        r.push();
        m_ref = luaL_ref(m_L, LUA_REGISTRYINDEX);
    }
    /// Move constructor
    reference(reference&& r) : m_L(r.m_L), m_ref(r.m_ref) {
        r.m_L = NULL; // make sure r's destructor is NOP
    }
    /// Assignment operator
    reference& operator=(reference r) {
        swap(r, *this);
        return *this;
    }
    /// Swap with other reference
    friend void swap(reference& a, reference& b)
    {
        std::swap(a.m_L,   b.m_L);
        std::swap(a.m_ref, b.m_ref);
    }
    void push() const { lua_rawgeti(m_L, LUA_REGISTRYINDEX, m_ref); }
private:        
    lua_State* m_L;
    int        m_ref;
};
Note that the assignment operator is implemented using the copy-and-swap idiom and is supposed to call the move constructor, if used with an rvalue.
However, reference r; r = reference(L); calls the copy constructor before entering the assignment operator. Why, oh why?
Writing two assignment operators helps:
    /// Assignment operator
    reference& operator=(const reference& r) {
        reference copy(r);
        swap(copy, *this);
        return *this;
    }
    /// Move assignment operator
    reference& operator=(reference&& r) {
        swap(r, *this);
        return *this;
    }
However, at the cost of disabling copy elision.
Isn't pass-by-value supposed to work here as expected? Or is even my compiler (Clang on Mac) broken?
Update:
The following small test-case works correctly:
#include <iostream>
using namespace std;
struct resource
{
    resource(int i=1) : i(i) { print(); }
    ~resource() { print(); i = 0; }
    void print() const
    {
        cout << hex << " " << uint16_t(uintptr_t(this)) << ") " << dec;
    }
    int i;
};
resource* alloc_res()
{
    cout << " (alloc_res";
    return new resource(0);
}
resource* copy_res(resource* r)
{
    cout << " (copy_res";
    return new resource(r->i);
}
void free_res(resource* r)
{
    if (r) cout << " (free_res";
    delete r;
}
struct Test
{
    void print() const
    {
        cout << hex << " [&="   << uint16_t(uintptr_t(this))
             << ", r=" << uint16_t(uintptr_t(r)) << "] " << dec;
    }
    explicit Test(int j = 0) : r(j ? alloc_res() : NULL) {
        cout << "constructor"; print();
        cout << endl;
    }
    Test(Test&& t) : r(t.r) {
        cout << "move"; print(); cout << "from"; t.print();
        t.r = nullptr;
        cout << endl;
    }
    Test(const Test& t) : r(t.r ? copy_res(t.r) : nullptr) {
        cout << "copy"; print(); cout << "from"; t.print();
        cout << endl;
    }
    Test& operator=(Test t) {
        cout << "assignment"; print(); cout << "from"; t.print(); cout << "  ";
        swap(t);
        return *this;
        cout << endl;
    }
    void swap(Test& t)
    {
        cout << "swapping"; print();
        cout << "and"; t.print();
        std::swap(r, t.r);
        cout << endl;
    }
    ~Test()
    {
        cout << "destructor"; print();
        free_res(r);
        cout << endl;
    }
    resource* r;
};
int main()
{
    Test t;
    t = Test(5);
}
If compiled with clang++ --std=c++11 -O0 -fno-elide-constructors test.cpp -o test the move constructor is called. (Thanks for the switch, Benjamin Lindley)
The question is now: why does it work now? What's the difference?
 
     
    