I want an object to smoothly stop at a specified point. I have the initial velocity, V0, of the object, the end velocity (which is set to 0), V1, and the distance, d, required to reach the destination. V1 and V0 are measured in radians per frame, and d is also measured in radians.
I've tried using the following formula:
a = (V0*V0 - V1*V1) / (2.0 * d);
But it always seems to overshoot its target.
Edit:
Essentially, I have a wheel that starts spinning at an initial velocity of V0. The wheel has to do a certain number of spins before stopping at a specified location. The distance, d is the amount of radians required to do the specified amount of spins and stop at a specified location. The velocity is number of radians per frame.