I want' to implement "Fix and continue functionality" that was in Xcode 3.
CONTEXT:
The main idea is:
When I need to "Fix something fast", I'm not re-compiling, project. I'm compiling small Attacker class with 'updated' method implementation, loading it into memory and replacing VictimClass's method which have incorrect implementation in runtime.
I think that this method will work faster that full project recompilation.
When i'm done with fixes i'm just copying source of Attacker class method to Victim class.
PROBLEM
At the moment, I don't know how correctly call [super ...] in Attacker class.
For example, i have VictimClass
@interface VictimClass : UIView @end
@implementation VictimClass
- (void)drawRect:(CGRect)rect {
[super drawRect:rect];
}
@end
@interface AttackerClass : NSObject @end
@implementation AttackerClass
- (void)drawRect:(CGRect)rect {
[super drawRect:rect];
[self setupPrettyBackground];
}
@end
....
// EXCHANGE IMPLEMENTATIONS
Method m = class_getInstanceMethod([AttackerClass class], @selector(drawRect:));
const char * types = method_getTypeEncoding(m);
IMP attackerImp = method_getImplementation(m);
class_replaceMethod([VictimClass class], @selector(drawRect:), attackerImp, types);
// Invoking drawRect on Victim
VictimClass * view = /* */;
[view setNeedsDisplay];
At this point , when drawRect: method will be called, this will lead to exception, since drawRect: will be called on NSObject class, but not on UIView class
So, my question is, how correctly call [super drawRect:] in AttackerClass, to have possibility to correctly exchange implementation in runtime?
Main idea is to provide a way to correctly replace any method in Victim class by Attacker's class method. Generally, you don't know, superclass of Victim class.
UPDATE: Replacing implementation code added.