In jQuery I can do something like:
$('#example').click();
What is the equivalent in raw Javascript? I have tried the following:
document.getElementById('example').click();
But that doesn't seem to work. Thanks!
In jQuery I can do something like:
$('#example').click();
What is the equivalent in raw Javascript? I have tried the following:
document.getElementById('example').click();
But that doesn't seem to work. Thanks!
 
    
    I use this in my framework:
    function fireEvent() {
        var eventType = null, i, j, k, l, event,
            einstellungen = {
            'pointerX': 0,
            'pointerY': 0,
            'button': 0,
            'ctrlKey': false,
            'altKey': false,
            'shiftKey': false,
            'metaKey': false,
            'bubbles': true,
            'cancelable': true
        }, moeglicheEvents = [
            ['HTMLEvents', ['load', 'unload', 'abort', 'error', 'select', 'change', 'submit', 'reset', 'focus', 'blur', 'resize', 'scroll']],
            ['MouseEvents', ['click', 'dblclick', 'mousedown', 'mouseup', 'mouseover', 'mousemove', 'mouseout']]
        ];
        for(i=0,j=moeglicheEvents.length;i<j;++i) {
            for(k=0,l=moeglicheEvents[i][1].length;k<l;++k) {
                if(arguments[1] === moeglicheEvents[i][1][k]) {
                    eventType = moeglicheEvents[i][0]; i = j; k = l;
                }
            }
        }
        if(arguments.length > 2) {
            if((typeof arguments[2]) === 'object') {
                change(einstellungen, arguments[2]);
            }
        }
        if(eventType === null) {
            throw new SyntaxError('Event type "' + arguments[1] + '" is not implemented!');
        }
        if(document.createEvent) {
            event = document.createEvent(eventType);
            if(eventType === 'HTMLEvents') {
                event.initEvent(arguments[1], einstellungen.bubbles, einstellungen.cancalable);
            } else {
                event.initMouseEvent(arguments[1], einstellungen.bubbles, einstellungen.cancelable, document.defaultView,
                    einstellungen.button, einstellungen.pointerX, einstellungen.pointerY, einstellungen.pointerX, einstellungen.pointerY,
                    einstellungen.ctrlKey, einstellungen.altKey, einstellungen.shiftKey, einstellungen.metaKey, einstellungen.button, arguments[0]);
            }
            arguments[0].dispatchEvent(event);
        } else {
            einstellungen.clientX = einstellungen.pointerX;
            einstellungen.clientY = einstellungen.pointerY;
            event = document.createEventObject();
            event = extend(event, einstellungen);
            arguments[0].fireEvent('on' + arguments[1], event);
        }
    }
argument 1 is the element, the second argument the event, the third (optional) options.
Sorry, i forgot to rewrite some parts:
_.isObject() to (typeof arguments[2]) == 'object'
and _.change to change and this function is needed:
function change() {
    var name;
    for(name in arguments[1]) {
        if((typeof arguments[1][name]) === 'object') {
            if((typeof arguments[0][name]) === 'undefined') {
                arguments[0][name] = {};
            }
            change(arguments[0][name], arguments[1][name]);
        } else {
            arguments[0][name] = arguments[1][name];
        }
    }
    return arguments[0];
};
Edit:
In your case it would be fireEvent(document.getElementById('example'), 'click');
