I am trying LookAt in OpenGL ES,
gluLookAt(512, 384, 2000,
512, 384, 0,
0.0f, 1.0f, 0.0f);
The second row is the Target's position... so I wonder, if I change the z from 0 to 1000 or -1000, shouldn't what is seen different? They turn out to be all the same, why is that?