I have a c++ function which is expecting a function object (AuthenticateNotifyFunc) to be passed to it thus:
class lc_Authenticate
{
public:
   typedef enum {
     kAbort,
     kContinue
   } lc_AuthenticateStatus;
   typedef std::tr1::function<lc_AuthenticateStatus (const string &msg)> AuthenticateNotifyFunc;
   bool Authenticate(lc_AuthenticateParams ¶ms,
                     AuthenticateNotifyFunc notifyFunc);
}
Within a managed c++ project, I am attempting to define a parameter to pass to the above function thus:
public ref class Form1 : public System::Windows::Forms::Form
{
    public:
    lc_Authenticate::lc_AuthenticateStatus UpdateStatus(const string &msg)
    {
        <<DO SOMETHING>>
        return(lc_Authenticate::kContinue);
    }
    void test()
    {
        string appKey, appSecret;
        appKey = GetString(this->appKeyTextBox->Text);
        appSecret = GetString(this->appSecretTextBox->Text);
        lc_Authenticate dbauth;
        lc_AuthenticateParams params(appKey, appSecret);
        //  DOESN'T COMPILE won't let me take address of member function
        // or know about _1
        lc_Authenticate::AuthenticateNotifyFunc func =
            std::tr1::bind(&Form1::UpdateStatus, this, _1);
        dbauth.Authenticate(params, func);
    }
};
So I am trying to implement a generic method of passing a function to a c++ method in such a way that it doesn't care whether the passed function is static or a member function. And I'm not clear how do do this from managed code.
 
    