I know a destructor is essentially a function that deallocates memory or does a "clean up" whenever you are done with it.
My question is, what goes in a proper destructor?
Let me show you some code for a class I have:
#ifndef TRUCK_H__
#define TRUCK_H__
#include <iostream>
#include "printer.h"
#include "nameserver.h"
#include "bottlingplant.h"
using namespace std;
class BottlingPlant; // forward declaration
class Truck {
    public:
    Truck( Printer &prt, 
           NameServer &nameServer, 
           BottlingPlant &plant, 
           unsigned int numVendingMachines, 
           unsigned int maxStockPerFlavour );
    ~Truck();
    void action();
    private:
    Printer* printer;       // stores printer
    NameServer* ns;         // stores nameserver
    BottlingPlant* bottlingPlant;   // stores bottlingplant
    unsigned int numVM;     // stores number of vendingmachine
    unsigned int maxStock;      // stores maxStock
    unsigned int cargo[4];      // stores the cargo.
};
Here is the constructor:
Truck::Truck( Printer &prt, 
              NameServer &nameServer, 
              BottlingPlant &plant, 
              unsigned int numVendingMachines, 
              unsigned int maxStockPerFlavour ) {
    printer = &prt;
    printer->print( Printer::Truck, 'S' ); 
    ns = &nameServer;
    bottlingPlant = &plant;
    numVM = numVendingMachines;
    maxStock = maxStockPerFlavour;
    cargo[ 0 ] = 0;
    cargo[ 1 ] = 0;
    cargo[ 2 ] = 0;
    cargo[ 3 ] = 0;
}//constructor
In my destructor class, should I be cleaning up after the pointers? That is, setting them to NULL? or deleting them?
i.e
Truck::~Truck()
{
    printer = NULL; // or should this be delete printer?
    ns = NULL;
    bottlingPlant = NULL;
    // anything else? or is it fine to leave the pointers the way they are?
}//destructor
Thank you for any help, just want to get in to a good habit of creating proper destructors.
 
     
     
    