Firstly, you store raw pointers in your vector. These pointers are just pointers. They can point anywhere. They can point to local objects, which cannot be deleted by delete. And even if they point to dynamically created objects, it doesn't necessarily mean that the user wants them to die with the vector. How is the vector supposed to know all this?
It is a matter of object ownership. Whoever owns the object is responsible for its proper and timely deletion. Ordinary raw pointers do not express ownership. That is why vector can't make any assumptions about whether the objects need to be deleted or not. If you want to tell the vector that it owns its dynamic objects, use corresponding smart pointers.
Secondly, note that your deletion technique is not necessarily safe in the general case. Some standard containers assume that the data you store in them is always valid. When you do delete on each vector element, the data in the vector becomes "invalidated" (pointers become indeterminate). This is OK with a vector. But doing something like this in a "smarter" container, like std::map or std::unordered_set for example, can and will lead to problems. Even if you destroy the container itself immediately afterwards, it is perfectly possible that the container's destruction algorithm might need to analyze (compare, hash etc.) the values of individual elements. And you just killed them all with your cycle.
Smart pointers naturally resolve this matter. But if you have to use a manual delete for raw pointers stored in a standard container, a better sequence of steps would be this
- Retrieve the value of the element at iand store it in pointerp
- Erase the element at ifrom the container
- Do delete p
In the end you end up with an empty container and deleted data. Again, your approach will work for simple sequences, like std::vector or std::list, but don't do this with ordered or hashed ones.