I often need to floor or ceil a CGFloat to an int, for calculation of an array index.
The problem I permanently see with floorf(theCGFloat) or ceilf(theCGFloat) is that there can be troubles with floating point inaccuracies.
So what if my CGFloat is 2.0f but internally it is represented as 1.999999999999f or something like that. I do floorf and get 1.0f, which is a float again. And yet I must cast this beast to int which may introduce another problem.
Is there a best practice how to floor or ceil a float to an int such that something like 2.0 would never accidentally get floored to 1 and something like 2.0 would never accidentally get ceiled to 2?