I'm trying to use the synchronization java directive to implement fine-grained synchronization in a class, i.e. synchronize the least amount of code I can.. I'll comment the code inline, to explain what I do and after the code I'll ask you how to improve the code:
public class MyClass {
private static volatile MyClass singletonInstance = null;
private HashMap<String, Integer> mHashMap = null;
private String mStringA = null;
private String mStringB = null;
// Use double check technique to use synchronization only
// at the first getInstance() invocation
public static MyClass getInstance() {
if (singletonInstance == null) {
synchronized (MyClass.class) {
if (singletonInstance == null)
singletonInstance = new MyClass();
// Initialize class member variables
singletonInstance.mHashMap = new HashMap<String,Integer>();
singletonInstance.mStringA = new String();
singletonInstance.mStringB = new String();
}
}
return singletonInstance;
}
// The following two methods manipulate the HashMap mHashMap
// in a secure way since they lock the mHashMap instance which
// is always the same and is unique
public Integer getIntegerFromHashmap(String key) {
synchronized (mHashMap) {
return mHashMap.get(key);
}
}
public void setIntegerIntoHashmap(String key, Integer value) {
synchronized (mHashMap) {
mHashMap.put(key, value);
}
}
// With the two String members mStringA and mStringB the problem is
// that the instance of String pointed by the member is varied by the
// setter methods, so we can not lock in a fine grained way and we
// must lock on the singletonInstance.
public String getStringA() {
synchronized (singletonInstance) {
return mStringA;
}
}
public String getStringB() {
synchronized (singletonInstance) {
return mStringB;
}
}
public void setStringA(String newString) {
synchronized (singletonInstance) {
mStringA = newString;
}
}
public void setStringB(String newString) {
synchronized (singletonInstance) {
mStringB = newString;
}
}
}
What I don't like about the getter and setter methods of the two String member variables is that locking on singletonInstance can make a thread trying to access mStringB wait until a thread that is manipulating mStringA releases its lock. What will you do in this case? Would you create two member variables like private final Integer mStringALock = new Integer(0) and private final Integer mStringBLock = new Integer(0) in MyClass and use them in the synchronized block of the getter and setter methods of mStringA and mStringB, respectively?
If you have some ideas about how to improve the above code and the proposed variation for fine-grained synchronization of the String member variables, you are welcome :)