I want to update an object's list of vertices after a VBO has been created. I've seen both glBufferSubData and glMapBuffer and they both appear to do similar things, which means I'm now unsure which one to use.
My pseudo workflow is:
Create object
Begin vertex update (calls glBufferData with data = nullptr)
Update object's vertices
End vertex update (takes the updated vertices and either callsglBufferSubDataorglMapBuffer)