For people curious about the v8 implementation here is the source. Because unshift takes an arbitrary number of arguments, the array will shift itself to accommodate all arguments.
UnshiftImpl ends up calling AddArguments with a start_position of AT_START which kicks it to this else statement
  // If the backing store has enough capacity and we add elements to the
  // start we have to shift the existing objects.
  Isolate* isolate = receiver->GetIsolate();
  Subclass::MoveElements(isolate, receiver, backing_store, add_size, 0,
                         length, 0, 0);
and takes it to the MoveElements.
  static void MoveElements(Isolate* isolate, Handle<JSArray> receiver,
                           Handle<FixedArrayBase> backing_store, int dst_index,
                           int src_index, int len, int hole_start,
                           int hole_end) {
    Heap* heap = isolate->heap();
    Handle<BackingStore> dst_elms = Handle<BackingStore>::cast(backing_store);
    if (len > JSArray::kMaxCopyElements && dst_index == 0 &&
        heap->CanMoveObjectStart(*dst_elms)) {
      // Update all the copies of this backing_store handle.
      *dst_elms.location() =
          BackingStore::cast(heap->LeftTrimFixedArray(*dst_elms, src_index))
              ->ptr();
      receiver->set_elements(*dst_elms);
      // Adjust the hole offset as the array has been shrunk.
      hole_end -= src_index;
      DCHECK_LE(hole_start, backing_store->length());
      DCHECK_LE(hole_end, backing_store->length());
    } else if (len != 0) {
      WriteBarrierMode mode = GetWriteBarrierMode(KindTraits::Kind);
      dst_elms->MoveElements(heap, dst_index, src_index, len, mode);
    }
    if (hole_start != hole_end) {
      dst_elms->FillWithHoles(hole_start, hole_end);
    }
  }
I also want to call out that v8 has a concept of different element kinds depending what the array contains. This also can affect the performance.
It's hard to actually say what the performance is because truthfully it depends on what types of elements are passed, how many holes are in the array, etc. If I dig through this more, maybe I can give a definitive answer but in general I assume since unshift needs to allocate more space in the array, in general you can kinda assume it's O(N) (will scale linerally depending on the number of elements) but someone please correct me if I'm wrong.