function randomXToY(minVal,maxVal,floatVal)
  {
   var randVal = minVal+(Math.random()*(maxVal-minVal));
   return typeof floatVal=='undefined'?Math.round(randVal):randVal.toFixed(floatVal);
  }
  Ball = (function() {
   // constructor
 function Ball(x,y,radius,color){
  this.center = {x:x, y:y};  
  this.radius = radius;               
  this.color = color;
  this.dx = 2;               
  this.dy = 2;        
  this.boundaryHeight = $('#ground').height();
  this.boundaryWidth = $('#ground').width();
  this.dom  = $('<p class="circle"></p>').appendTo('#ground');
  // the rectange div a circle
  this.dom.width(radius*2);
  this.dom.height(radius*2);
  this.dom.css({'border-radius':radius,background:color});
  this.placeAtCenter(x,y);         
}
// Place the ball at center x, y
Ball.prototype.placeAtCenter = function(x,y){
  this.dom.css({top: Math.round(y- this.radius), left: Math.round(x - this.radius)});
  this.center.x = Math.round(x);        
  this.center.y = Math.round(y);             
};
Ball.prototype.setColor = function(color) {
  if(color) {
    this.dom.css('background',color);
  } else {
   this.dom.css('background',this.color);
 }           
};
// move and bounce the ball
 Ball.prototype.move = function(){
  var diameter = this.radius * 2;                                               
  var radius = this.radius;  
  if (this.center.x - radius < 0 || this.center.x + radius > this.boundaryWidth ) {
   this.dx = -this.dx;
 }
  if (this.center.y - radius < 0 || this.center.y  + radius > this.boundaryHeight ) {
    this.dy = -this.dy;
  }
  this.placeAtCenter(this.center.x + this.dx ,this.center.y +this.dy);
};
return Ball;
})();
var number_of_balls = 5;
var  balls = [];   
$('document').ready(function(){
  for (i = 0; i < number_of_balls; i++) { 
  var boundaryHeight = $('#ground').height();
  var boundaryWidth = $('#ground').width();
  var y = randomXToY(30,boundaryHeight - 50);
  var x = randomXToY(30,boundaryWidth - 50);
  var radius = randomXToY(15,30);
   balls.push(new Ball(x,y,radius,     '#'+Math.floor(Math.random()*16777215).toString(16))); 
 }
 loop(); 
 });
loop = function(){
 for (var i = 0; i < balls.length; i++){
  balls[i].move();
}
   setTimeout(loop, 8);    
};
I have never used in oops concepts in javascript. How do I change the ball color when the balls touches each other?
This is the link : http://jsbin.com/imofat/1/edit
 
     
    