The following code seems to always follow the true branch.
#include <map>
#include <iostream>
class TestClass {
  // implementation 
}
int main() {
  std::map<int, TestClass*> TestMap;
  if (TestMap[203] == nullptr) {
    std::cout << "true";
  } else {
    std::cout << "false";
  }
  return 0;
}
Is it defined behaviour for an uninitialized pointer to point at nullptr, or an artifact of my compiler?
If not, how can I ensure portability of the following code? Currently, I'm using similar logic to return the correct singleton instance for a log file:
#include <string>
#include <map>    
class Log {
  public:
    static Log* get_instance(std::string path);
  protected:
    Log(std::string path) : path(path), log(path) {};
    std::string path;
    std::ostream log;
  private:
    static std::map<std::string, Log*> instances;
};
std::map<std::string, Log*> Log::instances = std::map<std::string, Log*>();
Log* Log::get_instance(std::string path) {
  if (instances[path] == nullptr) {
    instances[path] = new Log(path);
  }
  return instances[path];
}
One solution would be to use something similar to this where you use a special function provide a default value when checking a map. However, my understanding is that this would cause the complexity of the lookup to be O(n) instead of O(1). This isn't too much of an issue in my scenario (there would only ever be a handful of logs), but a better solution would be somehow to force pointers of type Log* to reference nullptr by default thus making the lookup check O(1) and portable at the same time. Is this possible and if so, how would I do it?
 
     
    