I am using default android sample code http://developer.android.com/training/graphics/opengl/touch.html In this sample we can rotate triangle by toucht events.
I want just to add movement by x,y axiss for test purposes. The point that triangle behaviour is not as i am expecting. What i am doing wrong?
Code from tutorial with my new row hilighted:
public void onDrawFrame(GL10 unused) {
        // Draw background color
        GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
        // Set the camera position (View matrix)
        Matrix.setLookAtM(mVMatrix, 0, 0, 0, -3, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
        // Calculate the projection and view transformation
        Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mVMatrix, 0);
        // Draw square
        mSquare.draw(mMVPMatrix);
       **//Translating this matrix 'brakes' triangle
  ->      Matrix.translateM(mMVPMatrix, 0, 0, pos, -1.0f);
        //NOTHING happens here: ??? Why?
  ->      Matrix.translateM(mRotationMatrix, 0, pos, 0, -1.0f);**
        // Create a rotation for the triangle
        // long time = SystemClock.uptimeMillis() % 4000L;
        // float angle = 0.090f * ((int) time);
        Matrix.setRotateM(mRotationMatrix, 0, mAngle, 0, 0, -1.0f);
        // Combine the rotation matrix with the projection and camera view
        Matrix.multiplyMM(mMVPMatrix, 0, mRotationMatrix, 0, mMVPMatrix, 0);
        // Draw triangle
        mTriangle.draw(mMVPMatrix);
    }
Default behaviour:

With my code:

 
    