I want to declare my texture once and use it in all my kernels and files. Therefore, I declare it as extern in a header and include the header on all other files (following the SO How do I use extern to share variables between source files?)
I have a header cudaHeader.cuh file containing my texture:
extern texture<uchar4, 2, cudaReadModeElementType> texImage;
In my file1.cu, I allocate my CUDA array and bind it to the texture:
cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc< uchar4 >( );
cudaStatus=cudaMallocArray( &cu_array_image, &channelDesc, width, height ); 
if (cudaStatus != cudaSuccess) {
    fprintf(stderr, "cudaMallocArray failed! cu_array_image couldn't be created.\n");
    return cudaStatus;
}
cudaStatus=cudaMemcpyToArray( cu_array_image, 0, 0, image, size_image, cudaMemcpyHostToDevice);
if (cudaStatus != cudaSuccess) {
    fprintf(stderr, "cudaMemcpyToArray failed! Copy from the host memory to the device texture memory failed.\n");
    return cudaStatus;
}
// set texture parameters
texImage.addressMode[0] = cudaAddressModeWrap;
texImage.addressMode[1] = cudaAddressModeWrap;
texImage.filterMode = cudaFilterModePoint;
texImage.normalized = false;    // access with normalized texture coordinates
// Bind the array to the texture
cudaStatus=cudaBindTextureToArray( texImage, cu_array_image, channelDesc);
if (cudaStatus != cudaSuccess) {
    fprintf(stderr, "cudaBindTextureToArray failed! cu_array couldn't be bind to texImage.\n");
    return cudaStatus;
}
In  file2.cu, I use the texture in the kernel function as follows:
__global__ void kernel(int width, int height, unsigned char *dev_image) {
    int x = blockIdx.x*blockDim.x + threadIdx.x;
    int y = blockIdx.y*blockDim.y + threadIdx.y;
    if(y< height) {
        uchar4 tempcolor=tex2D(texImage, x, y);
        //if(tempcolor.x==0)
        //  printf("tempcolor.x %d \n", tempcolor.x);
        dev_image[y*width*3+x*3]= tempcolor.x;
        dev_image[y*width*3+x*3+1]= tempcolor.y;
        dev_image[y*width*3+x*3+2]= tempcolor.z;
    }
}
The problem is that my texture contains nothing or corrupt values when I use it in my file2.cu. Even if I use the function kernel directly in file1.cu, the data are not correct.
If I add: texture<uchar4, 2, cudaReadModeElementType> texImage; in file1.cu and file2.cu, the compiler says that there is a redefinition. 
EDIT:
I tried the same thing with CUDA version 5.0 but the same problem appears. If I print the address of texImage in file1.cu and file2.cu, I don't have the same address. There must have a problem with the declaration of the variable texImage.
 
     
    