A bit late in the game, i know... but this is what i recently did. It is slightly different than yours, but allows the programmer to dictate what the equality operation needs to be (predicate). Which i find very useful when dealing with different types, since i then have a generic way of doing it regardless of object type and <T> built in equality operator.
It also has a very very small memory footprint, and is very, very fast/efficient... if you care about that.
At worse, you'll just add this to your list of extensions.
Anyway... here it is.
 public static int IndexOf<T>(this IEnumerable<T> source, Func<T, bool> predicate)
 {
     int retval = -1;
     var enumerator = source.GetEnumerator();
     while (enumerator.MoveNext())
     {
         retval += 1;
         if (predicate(enumerator.Current))
         {
             IDisposable disposable = enumerator as System.IDisposable;
             if (disposable != null) disposable.Dispose();
             return retval;
         }
     }
     IDisposable disposable = enumerator as System.IDisposable;
     if (disposable != null) disposable.Dispose();
     return -1;
 }
Hopefully this helps someone.