The asterisk in C++ means many things depending on its place in the program. In this specific instance, it modifies the meaning of myClass to be a pointer to an instance of MyClass, rather than an instance of MyClass.
The difference between the two is that the lifetime of an instance ends when it goes out of scope, while an instance that you allocate and reference through a pointer remains valid even after a pointer goes out of scope.
It is valid to have a declaration like this:
MyClass myClass; // no "new"
In this case, it is not necessary to use new, but the instance's life time is tied to the scope of the variable myClass.