When I put my webpages that are connected to this jQuery code (below) the image slider does not work unless I refresh the page first, and then when I click the arrows on the image slider it goes through the images. Does anyone have any insight on what I need to change in this code to make it work?? Thanks!!
$(window).load(function(){
// We are listening to the window.load event, so we can be sure
// that the images in the slideshow are loaded properly
// Testing whether the current browser supports the canvas element:
var supportCanvas = 'getContext' in document.createElement('canvas');
// The canvas manipulations of the images are CPU intensive,
// this is why we are using setTimeout to make them asynchronous
// and improve the responsiveness of the page.
var slides = $('#slideshow li'),
    current = 0,
    slideshow = {width:0,height:0};
setTimeout(function(){
    window.console && window.console.time && console.time('Generated In');
    if(supportCanvas){
        $('#slideshow img').each(function(){
            if(!slideshow.width){
                // Taking the dimensions of the first image:
                slideshow.width = this.width;
                slideshow.height = this.height;
            }
            // Rendering the modified versions of the images:
            createCanvasOverlay(this);
        });
    }
    window.console && window.console.timeEnd && console.timeEnd('Generated In');
    $('#slideshow .arrow').click(function(){
        var li          = slides.eq(current),
            canvas      = li.find('canvas'),
            nextIndex   = 0;
        // Depending on whether this is the next or previous
        // arrow, calculate the index of the next slide accordingly.
        if($(this).hasClass('next')){
            nextIndex = current >= slides.length-1 ? 0 : current+1;
        }
        else {
            nextIndex = current <= 0 ? slides.length-1 : current-1;
        }
        var next = slides.eq(nextIndex);
        if(supportCanvas){
            // This browser supports canvas, fade it into view:
            canvas.fadeIn(function(){
                // Show the next slide below the current one:
                next.show();
                current = nextIndex;
                // Fade the current slide out of view:
                li.fadeOut(function(){
                    li.removeClass('slideActive');
                    canvas.hide();
                    next.addClass('slideActive');
                });
            });
        }
        else {
            // This browser does not support canvas.
            // Use the plain version of the slideshow.
            current=nextIndex;
            next.addClass('slideActive').show();
            li.removeClass('slideActive').hide();
        }
    });
},100);
// This function takes an image and renders
// a version of it similar to the Overlay blending
// mode in Photoshop. 
// **NOTE: REMOVED COLOR CHANGES
function createCanvasOverlay(image){
    var canvas          = document.createElement('canvas'),
        canvasContext   = canvas.getContext("2d");
    // Make it the same size as the image
    canvas.width = slideshow.width;
    canvas.height = slideshow.height;
    // Drawing the default version of the image on the canvas:
    canvasContext.drawImage(image,0,0);
    // Taking the image data and storing it in the imageData array:
    var imageData   = canvasContext.getImageData(0,0,canvas.width,canvas.height),
        data        = imageData.data;
    // Putting the modified imageData back to the canvas.
    canvasContext.putImageData(imageData,0,0);
    // Inserting the canvas in the DOM, before the image:
    image.parentNode.insertBefore(canvas,image);
}
//end of window load    
});
 
    