Progressive Paths
Drawing a path progressively is easy to do.  I dislike the second-most-accepted answer on this question because it recreates a path at every step, clearing the paper in between.  Here's the utility function I've used time and time again:
function drawpath( canvas, pathstr, duration, attr, callback )
{
    var guide_path = canvas.path( pathstr ).attr( { stroke: "none", fill: "none" } );
    var path = canvas.path( guide_path.getSubpath( 0, 1 ) ).attr( attr );
    var total_length = guide_path.getTotalLength( guide_path );
    var last_point = guide_path.getPointAtLength( 0 );
    var start_time = new Date().getTime();
    var interval_length = 50;
    var result = path;        
    var interval_id = setInterval( function()
    {
        var elapsed_time = new Date().getTime() - start_time;
        var this_length = elapsed_time / duration * total_length;
        var subpathstr = guide_path.getSubpath( 0, this_length );            
        attr.path = subpathstr;
        path.animate( attr, interval_length );
        if ( elapsed_time >= duration )
        {
            clearInterval( interval_id );
            if ( callback != undefined ) callback();
                guide_path.remove();
        }                                       
    }, interval_length );  
    return result;
}
You can see it in action on my site.
This alone would make animating the progressive path construction of your points in a linear fashion absolutely simple.  You'd simply compile your path...
var sequence_path = ["M26,-6", "L14,-12", "L5,-20", "L11,-28", "L14,-37", "L5,-40"];
And then pass it to whatever path animation function you've set up.  In my case, 
drawpath( paper, 
          sequence_path, 
          3500, 
          { stroke: 'black', 'stroke-width': 2, 'stroke-opacity': 1, fill: 'none', 'fill-opacity': 0 }, 
          function()
          {
              alert("All done");    // trigger whatever you want here
          } );
Curve Interpolation
Raphael 2.0's Catmull Rom feature makes curving gracefully between your points extremely straightforward (thanks to Erik Dahlström for pointing this out).  All you need to do is construct a path using the 'R' command to move between points, and Raphael will do the rest.
function generateInterpolatedPath( points )
{
    var path_sequence = [];
    path_sequence.push( "M", points[0].x, points[0].y );
    path_sequence.push( "R" );
    for ( var i = 1; i < points.length; i++ )
    {
        path_sequence.push( points[i].x, points[i].y );
    }
    return path_sequence;
}
You can see all the pieces working together here.