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What is an undefined reference/unresolved external symbol error and how do I fix it?
Hi I am noob with classes and I just started learning them. I need help with this code as I have no idea why I get this error.
Here is my Code
main.cpp
    #include "stdafx.h"
    #include "player.h"
SDL_Surface* screen = NULL;
void init()
{
    SDL_Init( SDL_INIT_VIDEO );
    //Set up screen
    screen = SDL_SetVideoMode( 640, 480, 32,  SDL_DOUBLEBUF |SDL_HWSURFACE |SDL_SWSURFACE);
    //SDL_BlitSurface( hello, NULL, screen, NULL );
        _putenv("SDL_VIDEO_CENTERED=1"); // Center the window 
    SDL_Init(SDL_INIT_VIDEO);
    SDL_WM_SetCaption("SDL Animation", "SDL Animation");
    //screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 0, SDL_DOUBLEBUF |SDL_HWSURFACE |SDL_SWSURFACE);
    SDL_EnableKeyRepeat(0, 1600000);
    if(screen == NULL){
         printf("SDL_Init failed: %s\n", SDL_GetError());
    }
}
int _tmain(int argc, _TCHAR* argv[])
{   
    init();
    //SDL_Surface* sprite = SDL_BlitSurface(sprite,rcSprite, screen, &rcSprite);
    Player player;
    //Update Screen
    SDL_Flip( screen );
    SDL_FreeSurface(screen); 
    return 0;
}
player.h
    #ifndef PLAYER_H
#define PLAYER_H
#include "SDL.h"
#include "SDL_image.h"
#include "SDL_TTF.h"
class Player
{
public:
    Player (){
        HP = 20;
        playerScore = 0;
        playerSpeed = 10;
        playerJump = 20;
    }
    ~Player();
    int getScore() { return playerScore;}
    void setSpeed(int speed) { int playerSpeed = speed;}
    void setJump (int jump) {playerJump = jump;}
    void movePlayer(int x ,int y);
    void runRightAnim (SDL_Rect* clip);
    void runLeftAnim (SDL_Rect* clip);
    void drawPlayer(int x, int y, SDL_Surface* source, SDL_Surface* destination);
    static SDL_Rect sprite;
private:
    static int HP;
    static int playerScore;
    static int playerSpeed;
    static int playerJump;
    static int animRate;
};
#endif
and the last one player.cpp
    #include "stdafx.h"
#include "SDL.h"
#include "SDL_image.h"
#include "SDL_TTF.h"
#include "player.h"
void Player::runRightAnim(SDL_Rect* clip)
{
}
void Player::runLeftAnim(SDL_Rect* clip)
{
}
void Player::drawPlayer(int x, int y, SDL_Surface* source, SDL_Surface* destination)
{
     SDL_Rect dst;
          dst.x = x;
          dst.y = y;
     SDL_BlitSurface(source,NULL,destination,&dst);
     //SDL_BlitSurface(selectionCanvas, NULL, canvas, selectionRect);
}
and the error is
1>main.obj : error LNK2019: unresolved external symbol "public: __thiscall Player::~Player(void)" (??1Player@@QAE@XZ) referenced in function _wmain
1>main.obj : error LNK2001: unresolved external symbol "private: static int Player::playerJump" (?playerJump@Player@@0HA)
1>main.obj : error LNK2001: unresolved external symbol "private: static int Player::playerSpeed" (?playerSpeed@Player@@0HA)
1>main.obj : error LNK2001: unresolved external symbol "private: static int Player::playerScore" (?playerScore@Player@@0HA)
1>main.obj : error LNK2001: unresolved external symbol "private: static int Player::HP" (?HP@Player@@0HA)
The code is obviously not finished but I just want to get rid of this error
 
     
    