I came across this while debugging why my scrollView wouldn't scroll. For context, the structure of my layout is:
-ScrollView
  - View
     - labels, images, buttons
Updating the scrollView.contentSize to match the (sub)view wasn't working, so I put in some debug statements.  Turns out the view's frame is sized 0, 0 when i NSLog its description, but if i run the debugger's recursiveDescription, it shows different.  
Any idea why, and could that be affecting why my scrolling isn't working?
From NSLog(@"%@", [self.view description])
2012-11-15 17:16:46.707 Comparo[65731:11303] starting: <UIView: 0x7144590; frame = (0 0; 0 0); autoresize = TM+BM; layer = <CALayer: 0x714b4f0>>
2012-11-15 17:16:46.708 Comparo[65731:11303] 1: <UIView: 0x7144590; frame = (0 0; 0 0); autoresize = TM+BM; layer = <CALayer: 0x714b4f0>>
2012-11-15 17:16:46.771 Comparo[65731:11303] 2: <UIView: 0x7144590; frame = (0 0; 0 0); autoresize = TM+BM; layer = <CALayer: 0x714b4f0>>
2012-11-15 17:16:46.771 Comparo[65731:11303] 3: <UIView: 0x7144590; frame = (0 0; 0 0); autoresize = TM+BM; layer = <CALayer: 0x714b4f0>>
2012-11-15 17:16:46.772 Comparo[65731:11303] 4: <UIView: 0x7144590; frame = (0 0; 0 0); autoresize = TM+BM; layer = <CALayer: 0x714b4f0>>
Debugger output for: (lldb) po [[UIApp keyWindow] recursiveDescription]
...
| | | | <UIScrollView: 0x71494d0; frame = (0 0; 320 504); clipsToBounds = YES; autoresize = TM+BM; gestureRecognizers = <NSArray: 0x75d3bb0>; layer = <CALayer: 0x71f9ed0>; contentOffset: {0, 0}>
| | | | | <UIView: 0x7144590; frame = (0 0; 320 523); autoresize = TM+BM; layer = <CALayer: 0x714b4f0>>
Thanks.
 
    