I am making a 2d side-scroller in C++ using OpenGL on Visual Studio 2010 Express. I am trying to compile my code, and it builds properly, but I get linker errors for the GLFW functions I am initializing in the main() function. Here is my code:
#include <iostream>
#include <ctime>
#include <GL\glfw.h>
#include "Player.h"
void render();
void update();
Player Player1;
 //Cross platform sleep implementation
void _sleep(double ms)
{
    double st = clock();
    if(ms <= 0)
            ms = 10;
    while(clock() < (ms + st));
}
int main(int argc, char** argv)
{
    std::cout <<"Loading Prized Fighter"<< std::endl;
    glfwInit(); //Initialize GLFW
    //Create GLFW window
    if(glfwOpenWindow(800, 600, 5, 6, 5, 0, 8, 0, GLFW_WINDOW) != GL_TRUE)
        std::cout << "Error creating window!" << std::endl;
    //Set window title
    glfwSetWindowTitle("Prized Fighter");
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    //Start main game loop
    //This calls the functions which update objects and render them to the screen
    while(true)
    {
        update();
        render();
        glfwSwapBuffers(); //Switch buffers (double rendering)
        _sleep(10.0); //Let a bit of CPU time for other processes
    }
    return 0;
}
/*
     - Render function -
      Used to draw objects to the screen
*/
void render()
{
     glClearColor(0.0f, 0.0f, 0.0f, 0.0f); //Color to clear the screen
     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
     //TODO: Draw stuff here
     Player1.draw();
}
/*
     - Update function -
     Updates objects; states, locations, etc
*/
void update()
{
     //TODO: Update objects here
     Player1.update();
}
When I compile, I get the following errors:
1>------ Build started: Project: Prized Fighter, Configuration: Debug Win32 ------ 1>main.obj : error LNK2019: unresolved external symbol _glfwSwapBuffers referenced in >function _WinMain@8
1>main.obj : error LNK2019: unresolved external symbol _glfwSetWindowTitle referenced in >function _WinMain@8
1>main.obj : error LNK2019: unresolved external symbol _glfwOpenWindow referenced in >function _WinMain@8
1>main.obj : error LNK2019: unresolved external symbol _glfwInit referenced in function >_WinMain@8
1>MSVCRTD.lib(crtexew.obj) : error LNK2019: unresolved external symbol WinMain@16 >referenced in function __tmainCRTStartup
1>c:\users\brennan\documents\visual studio 2010\Projects\Prized Fighter\Debug\Prized >Fighter.exe : fatal error LNK1120: 5 unresolved externals ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
What is going wrong during the linking - is there an error in the code?
 
     
     
     
    
