I have a game with two separate projects for the application itself and the tests. I'm building all of the projects in-source. Here's a shortened version of my project structure:
game
game.pro
app
app.pro
Entity.h
Entity.cpp
Entity.o
moc_Entity.cpp
moc_Entity.o
tests
layer
layer.pro
Entity.o (duplicated)
moc_Entity.cpp (duplicated)
moc_Entity.o (duplicated)
tst_Layer.cpp
app.pro:
QT += core gui
greaterThan(QT_MAJOR_VERSION, 4) {
QT += widgets
}
TARGET = cotw-clone
TEMPLATE = app
MOC_DIR = .moc
OBJECTS_DIR = .obj
HEADERS += MainWindow.h \
Map.h \
Tile.h \
Character.h \
Layer.h \
NewGameDialog.h \
GameController.h \
Stair.h \
Random.h \
MapGenerator.h \
TileData.h \
Statistics.h \
StatisticsDialog.h \
StatisticWidget.h \
Range.h \
Level.h \
RandomMapGenerator.h \
AiController.h \
MonsterJournalWidget.h \
InventoryDialog.h \
PathSearch.h \
PathNode.h \
Path.h \
Geometry.h \
EntityDatabase.h \
EntityData.h \
Entity.h \
CharacterData.h \
EntityMetadata.h
SOURCES +=\
MainWindow.cpp \
Map.cpp \
Tile.cpp \
Character.cpp \
Layer.cpp \
NewGameDialog.cpp \
GameController.cpp \
Stair.cpp \
TileData.cpp \
Statistics.cpp \
StatisticsDialog.cpp \
StatisticWidget.cpp \
Level.cpp \
RandomMapGenerator.cpp \
AiController.cpp \
MonsterJournalWidget.cpp \
InventoryDialog.cpp \
PathSearch.cpp \
PathNode.cpp \
Path.cpp \
EntityDatabase.cpp \
EntityData.cpp \
Entity.cpp \
CharacterData.cpp \
main.cpp
FORMS += MainWindow.ui \
NewGameDialog.ui \
StatisticsDialog.ui \
StatisticWidget.ui \
MonsterJournalWidget.ui \
InventoryDialog.ui
RESOURCES += \
icons/icons.qrc \
tiles/tiles.qrc
RESOURCES += \
entities/entities.qrc
My problem is that all of the tests projects use classes from the app project, which means they're compiling all of these classes even though they've already been compiled when app was built. Take the layer test project, for example:
layer.pro:
QT += testlib
QT -= gui
greaterThan(QT_MAJOR_VERSION, 4) {
QT += widgets
}
TARGET = tst_LayerTest
CONFIG += console
CONFIG -= app_bundle
TEMPLATE = app
SOURCES += tst_LayerTest.cpp
DEFINES += SRCDIR=\\\"$$PWD/\\\"
HEADERS += "../../app/Entity.h"
SOURCES += "../../app/Entity.cpp"
So how can I point qmake to the .o (and qrc_, .moc etc.) files that have already been produced in app? Is there some qmake variable for this purpose, or is my project structure just fundamentally flawed?