I have a simple question. I'm using FTGL library for drawing my PixmapFont in my game application. My question is - is it possible to use glScalef() to scale raster font, or not? From what I understand, if I have to use glRasterPos() instead of glTranslatef() it also probably considers glScalef() function? But if so, isn't there any way of scaling this font?
This is what I need scaling for:
I can change it's size, by simply putting this:
font->FaceSize(12);
But it gives me blurry effect for such small font. From what I've read somewhere, it is good to render font with larger size - e.g. 72 - and then to scale it down, because it gives better results.