Below is the code from the Intercept method on a custom type that implements IInterceptor of the Castle Dynamic Proxy library. This snippet is from an AOP based logging proof-of-concept console app that is posted here.
public void Intercept(IInvocation invocation)
{
if (Log.IsDebugEnabled) Log.Debug(CreateInvocationLogString("Called", invocation));
try
{
invocation.Proceed();
if (Log.IsDebugEnabled)
if (invocation.Method.ReturnType != typeof(void))
Log.Debug("Returning with: " + invocation.ReturnValue);
}
catch (Exception ex)
{
if (Log.IsErrorEnabled) Log.Error(CreateInvocationLogString("ERROR", invocation), ex);
throw;
}
}
This is working as expected on regular method calls, but not when tried with async methods (using the async/await keywords from C# 5.0). And I believe, I understand the reasons behind this as well.
For the async/await to work, the compiler adds the functional body of the method into a state machine behind the scenes and the control will return to the caller, as soon as the first awaitable expression that cannot be completed synchronously, is encountered.
Also, we can interrogate the return type and figure out whether we are dealing with an async method like this:
if (invocation.Method.ReturnType == typeof(Task) ||
(invocation.Method.ReturnType.IsGenericType &&
invocation.Method.ReturnType.GetGenericTypeDefinition() == typeof(Task<>)))
Log.Info("Asynchronous method found...");
This works for only those async methods that returns either Task or Task<> and not void but I am fine with that.
What changes have to made within the Intercept method so that the awaiter would return to there rather than the original caller?