- is it possible to do GPU accelerated 3D rendering faster than screen refresh rate? 
- is it possible to do it with OpenGL? If yes, how, if not, what tool to use? 
note
since I want the rendering to be faster than screen refresh rate, I don't mind not having output to the screen. In fact, not having an output window would be an advantage.
I will use render output either programatically (via glReadPixels for example), or outputting to a file as a video for humans to watch it later.
why I want to do this
I want to do computer simulations of robots for computer vision. The simulated robot will have a virtual camera to see this world, and will act depending on the camera input. Therefore, I want simulations to run as fast as possible, disregarding screen refresh rates.
 
     
     
    