I am still trying to grasp the finer points of how I can run a linux or windows shell command and capture output within node.js; ultimately, I want to do something like this...
//pseudocode
output = run_command(cmd, args)
The important piece is that output must be available to a globally scoped variable (or object).  I tried the following function, but for some reason, I get undefined printed to the console...
function run_cmd(cmd, args, cb) {
  var spawn = require('child_process').spawn
  var child = spawn(cmd, args);
  var me = this;
  child.stdout.on('data', function(me, data) {
    cb(me, data);
  });
}
foo = new run_cmd('dir', ['/B'], function (me, data){me.stdout=data;});
console.log(foo.stdout);  // yields "undefined" <------
I'm having trouble understanding where the code breaks above... a very simple prototype of that model works...
function try_this(cmd, cb) {
  var me = this;
  cb(me, cmd)
}
bar = new try_this('guacamole', function (me, cmd){me.output=cmd;})
console.log(bar.output); // yields "guacamole" <----
Can someone help me understand why try_this() works, and run_cmd() does not?  FWIW, I need to use child_process.spawn, because child_process.exec has a 200KB buffer limit.
Final Resolution
I'm accepting James White's answer, but this is the exact code that worked for me...
function cmd_exec(cmd, args, cb_stdout, cb_end) {
  var spawn = require('child_process').spawn,
    child = spawn(cmd, args),
    me = this;
  me.exit = 0;  // Send a cb to set 1 when cmd exits
  me.stdout = "";
  child.stdout.on('data', function (data) { cb_stdout(me, data) });
  child.stdout.on('end', function () { cb_end(me) });
}
foo = new cmd_exec('netstat', ['-rn'], 
  function (me, data) {me.stdout += data.toString();},
  function (me) {me.exit = 1;}
);
function log_console() {
  console.log(foo.stdout);
}
setTimeout(
  // wait 0.25 seconds and print the output
  log_console,
250);
 
     
     
     
     
     
     
     
     
     
     
    