I am building an android board game which features AI. The AI gets a turn and has to invoke a series of actions after which it posts invalidate to my custom view to update.
I need to slow down these actions so the user gets to see the AI having its turn rather than it flashing by.
I have tried something along these lines
    try {
        doFirstThing();
        Thread.sleep(500)
        //post invalidate
        doNextThing();
        Thread.sleep(1000)
        //post invalidate
     }
     catch (Exception e) {
     }
However this is having absolutely no effect. Also this is running in a separate thread if this wasn't obvious.
Whats my best option I've looked at handler but they don't need right as i need to execute a series of tasks in sequence updating the view each time.
 
     
    