Ok, I am having problems with a textfield in a popup JFrame... I actually had 2 separate programs, one was a game, and one was a map editor. I decided to make the game have a sort of built in map editor, so I added the classes from the map editor to a new package in my game's project, made a few small adjustments(like removing the main() method from the map editor), and then got things working. The map editor pops up as a new JFrame, and when I click the "new" button it opens a new JFrame with a couple TextFields and a button requesting a width and a height for the new map. I cannot edit the values in the textfields... and I have no clue why... Popup code:
private class newMap extends JFrame implements ActionListener{
    JLabel wlbl = new JLabel("Map width: ");
    JTextField w = new JTextField("12");
    JLabel hlbl = new JLabel("Map height: ");
    JTextField h = new JTextField("8");
    JButton create = new JButton("Create map");
    public newMap(Component p){
        super("New Map");
        setSize(100,75);
        setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
        setResizable(false);
        setLayout(null);
        setVisible(true);
        int bw = 96, bh = 24, s = 4, x = s;
        wlbl.setBounds(x,s,bw,bh);
        x+=s+bw;
        add(wlbl);
        w.setBounds(x,s,bw,bh);
        x+=s+bw;
        add(w);
        hlbl.setBounds(x,s,bw,bh);
        x+=s+bw;
        add(hlbl);
        h.setBounds(x,s,bw,bh);
        x+=s+bw;
        add(h);
        create.setBounds(x,s,bw,bh);
        x+=s+bw;
        create.addActionListener(this);
        add(create);
        setSize(getWidth()-this.getContentPane().getWidth()+x,
                getHeight()-this.getContentPane().getHeight()+s+s+bh);
        setLocationRelativeTo(p);
    }
    public void actionPerformed(ActionEvent e){
        try{
            mapBox.create(Integer.parseInt(w.getText()),Integer.parseInt(h.getText()));
        }catch(NumberFormatException ex){
            return;
        }
        dispose();
    }
}
I have obviously tried things like w.requestFocusInWidnow(), and w.requestFocus(), and the same for the frame in general and a few other solutions I found online, but none of them have worked for me.
Problem solved: After explaining my problem I realized that the problem HAD to be in the code for the game somewhere, probably in the class for the JFrame, and I noticed that I did something weird instead of using a KeyListener implementation to handle input.(I previously was attempting to create the game as a JApplet, and I was having trouble with Keylisteners on the JApplet). I made my Main class a KeyEventDispatcher, or some such thing. Thanks for the help guys, it was a dumb problem(I was just looking in the wrong places for a solution).
So the KeyEventDispatcher wasn't properly "dispatching" the key actions to other components. I just went back to a conventional KeyListener, since it works fine for me in a JFrame.
 
    